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author | Adrian Kummerlaender | 2018-12-27 20:10:50 +0100 |
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committer | Adrian Kummerlaender | 2018-12-27 20:10:50 +0100 |
commit | 05b2ac3792997fae015d85a09aff052d264288a1 (patch) | |
tree | ec15318d82d8f15cc1af5e54571a9585f06a32b7 | |
parent | 5220729b8078c0b12dfbd403fb443c969362547b (diff) | |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..68b16ed --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +# compustream + +…very basic D2Q9 BGK LBM on GPU via GLSL compute shaders and featuring mouse-based [interactivity](https://static.kummerlaender.eu/media/interactive_boltzmann_256.mp4). + +For details see [Fun with compute shaders and fluid dynamics](https://blog.kummerlaender.eu/article/fun_with_compute_shaders_and_fluid_dynamics/). + +![Artfully amplified implosion](https://static.kummerlaender.eu/media/boltzstern_1.jpg) |