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#include "guard.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
GlfwGuard::GlfwGuard() {
_good = glfwInit();
}
GlfwGuard::~GlfwGuard() {
glfwTerminate();
}
bool GlfwGuard::isGood() const {
return _good;
}
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