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#include "window.h"
bool Window::updateSize() {
const int old_width = _width;
const int old_height = _height;
glfwGetWindowSize(_handle, &_width, &_height);
return old_width != _width
|| old_height != _height;
}
Window::Window(const std::string& title):
_handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) {
if ( _handle != nullptr ) {
glfwMakeContextCurrent(_handle);
glfwSwapInterval(0);
if ( glewInit() == GLEW_OK ) {
_good = true;
}
glfwMakeContextCurrent(nullptr);
}
}
Window::~Window() {
glfwDestroyWindow(_handle);
}
bool Window::isGood() const {
return _good;
}
int Window::getWidth() const {
return _width;
}
int Window::getHeight() const {
return _height;
}
std::tuple<int,int,int> Window::getMouse() const {
double x, y;
glfwGetCursorPos(_handle, &x, &y);
x = int(x - getWidth()/2);
y = int(getHeight()/2 - y);
if ( glfwGetMouseButton(_handle, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS ) {
return std::make_tuple(1, x, y);
}
if ( glfwGetMouseButton(_handle, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS ) {
return std::make_tuple(2, x, y);
}
return std::make_tuple(0, x, y);
}
KeyWatcher Window::getKeyWatcher(int key) const {
return KeyWatcher(_handle, key);
}
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