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#pragma once
#include <tuple>
#include <string>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "key_watcher.h"
class Window {
private:
bool _good = false;
int _width = 800;
int _height = 600;
GLFWwindow* const _handle;
bool updateSize();
public:
Window(const std::string& title);
~Window();
bool isGood() const;
int getWidth() const;
int getHeight() const;
std::tuple<bool,int,int> getMouse() const;
KeyWatcher getKeyWatcher(int key) const;
template <class F>
void init(F f);
template <class F>
void render(F loop);
};
template <class F>
void Window::init(F f) {
glfwMakeContextCurrent(_handle);
f();
glfwMakeContextCurrent(nullptr);
}
template <class F>
void Window::render(F loop) {
glfwMakeContextCurrent(_handle);
while ( glfwGetKey(_handle, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(_handle) == 0 ) {
const bool window_size_changed = updateSize();
if ( window_size_changed ) {
glViewport(0, 0, getWidth(), getHeight());
}
loop(window_size_changed);
glfwSwapBuffers(_handle);
glfwPollEvents();
}
glfwMakeContextCurrent(nullptr);
}
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