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author | Adrian Kummerlaender | 2018-05-25 23:47:27 +0200 |
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committer | Adrian Kummerlaender | 2018-05-25 23:48:59 +0200 |
commit | f728e4c8d202de241673a13ce61570b6acb4bba7 (patch) | |
tree | a7e29c4319f0e6d667b98f359ddf089c0565c15a /src/buffer/frame | |
parent | 5157658ec0cc07d2c56c978ca010cbb78236439f (diff) | |
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Restructure source directory
Diffstat (limited to 'src/buffer/frame')
-rw-r--r-- | src/buffer/frame/texture_framebuffer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/buffer/frame/texture_framebuffer.h b/src/buffer/frame/texture_framebuffer.h new file mode 100644 index 0000000..31153ff --- /dev/null +++ b/src/buffer/frame/texture_framebuffer.h @@ -0,0 +1,62 @@ +#pragma once + +class TextureFramebuffer { +private: + GLuint _id; + GLuint _texture; + + bool _good = false; + +public: + struct Guard { + const GLuint _id; + + Guard(GLuint id): _id(id) { + glBindFramebuffer(GL_FRAMEBUFFER, _id); + } + ~Guard() { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + }; + + Guard use() const { + return Guard(_id); + } + + TextureFramebuffer(std::size_t width, std::size_t height) { + glGenFramebuffers(1, &_id); + + auto guard = use(); + + glGenTextures(1, &_texture); + glBindTexture(GL_TEXTURE_2D, _texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); + + if ( glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE ) { + _good = true; + } + } + + ~TextureFramebuffer() { + glDeleteFramebuffers(1, &_id); + } + + bool isGood() const { + return _good; + } + + void resize(std::size_t width, std::size_t height) const { + auto guard = use(); + + glViewport(0, 0, width, height); + glBindTexture(GL_TEXTURE_2D, _texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0); + } + + GLuint getTexture() const { + return _texture; + } +}; |