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author | Adrian Kummerlaender | 2018-05-25 23:47:27 +0200 |
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committer | Adrian Kummerlaender | 2018-05-25 23:48:59 +0200 |
commit | f728e4c8d202de241673a13ce61570b6acb4bba7 (patch) | |
tree | a7e29c4319f0e6d667b98f359ddf089c0565c15a /src/buffer/vertex | |
parent | 5157658ec0cc07d2c56c978ca010cbb78236439f (diff) | |
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Restructure source directory
Diffstat (limited to 'src/buffer/vertex')
-rw-r--r-- | src/buffer/vertex/particle_vertex_buffer.h | 44 | ||||
-rw-r--r-- | src/buffer/vertex/texture_display_vertex_buffer.h | 57 |
2 files changed, 101 insertions, 0 deletions
diff --git a/src/buffer/vertex/particle_vertex_buffer.h b/src/buffer/vertex/particle_vertex_buffer.h new file mode 100644 index 0000000..25855a2 --- /dev/null +++ b/src/buffer/vertex/particle_vertex_buffer.h @@ -0,0 +1,44 @@ +#pragma once + +#include <vector> + +class ParticleVertexBuffer { +private: + std::vector<GLfloat> _data; + + GLuint _array; + GLuint _buffer; + +public: + ParticleVertexBuffer(std::vector<GLfloat>&& data): + _data{ std::move(data) } { + glGenVertexArrays(1, &_array); + glGenBuffers(1, &_buffer); + + glBindVertexArray(_array); + glBindBuffer(GL_ARRAY_BUFFER, _buffer); + glBufferData( + GL_ARRAY_BUFFER, + _data.size() * sizeof(GLfloat), + _data.data(), + GL_STATIC_DRAW + ); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); + } + + ~ParticleVertexBuffer() { + glDeleteBuffers(1, &_buffer); + glDeleteVertexArrays(1, &_array); + } + + void draw() const { + glBindVertexArray(_array); + glDrawArrays(GL_POINTS, 0, 3*_data.size()); + } + + GLuint getBuffer() const { + return _buffer; + } +}; diff --git a/src/buffer/vertex/texture_display_vertex_buffer.h b/src/buffer/vertex/texture_display_vertex_buffer.h new file mode 100644 index 0000000..6d4eec2 --- /dev/null +++ b/src/buffer/vertex/texture_display_vertex_buffer.h @@ -0,0 +1,57 @@ +#pragma once + +#include <vector> + +class TextureDisplayVertexBuffer { +private: + const std::vector<GLfloat> _data; + + GLuint _array; + GLuint _buffer; + +public: + TextureDisplayVertexBuffer(): + _data{ + -1.f, 1.f, 0.f, 1.f, + -1.f, -1.f, 0.f, 0.f, + 1.f, -1.f, 1.f, 0.f, + + -1.f, 1.f, 0.f, 1.f, + 1.f, -1.f, 1.f, 0.f, + 1.f, 1.f, 1.f, 1.f + } { + glGenVertexArrays(1, &_array); + glGenBuffers(1, &_buffer); + + glBindVertexArray(_array); + glBindBuffer(GL_ARRAY_BUFFER, _buffer); + glBufferData( + GL_ARRAY_BUFFER, + _data.size() * sizeof(GLfloat), + _data.data(), + GL_STATIC_DRAW + ); + + glEnableVertexAttribArray(0); + glVertexAttribPointer( + 0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(1); + glVertexAttribPointer( + 1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)(2*sizeof(GLfloat))); + } + + ~TextureDisplayVertexBuffer() { + glDeleteBuffers(1, &_buffer); + glDeleteVertexArrays(1, &_array); + } + + void draw(const std::vector<GLuint>& textures) const { + glBindVertexArray(_array); + glBindTextures(textures[0], textures.size(), textures.data()); + glDrawArrays(GL_TRIANGLES, 0, 6); + } + + GLuint getBuffer() const { + return _buffer; + } +}; |