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authorAdrian Kummerlaender2018-05-23 19:06:47 +0200
committerAdrian Kummerlaender2018-05-23 19:06:47 +0200
commit84bcd409a3743e933d039a9b3e073030fd2630df (patch)
tree15724f48e5a516398ea097f8784873b1217e1d30 /src/shader/display_fragment.glsl
parent617fec827652d216e2d1e5015f816c4400655d73 (diff)
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Implement particle trails using overlaying textures
Diffstat (limited to 'src/shader/display_fragment.glsl')
-rw-r--r--src/shader/display_fragment.glsl25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/shader/display_fragment.glsl b/src/shader/display_fragment.glsl
index 8b98ce1..03986a0 100644
--- a/src/shader/display_fragment.glsl
+++ b/src/shader/display_fragment.glsl
@@ -1,11 +1,30 @@
static const std::string DISPLAY_FRAGMENT_SHADER_CODE = R"(
-#version 330 core
+#version 460
out vec4 FragColor;
in vec2 TexCoords;
-uniform sampler2D screen_texture;
+
+uniform sampler2D screen_texture_0;
+uniform sampler2D screen_texture_1;
+uniform sampler2D screen_texture_2;
+uniform sampler2D screen_texture_3;
+uniform sampler2D screen_texture_4;
+uniform sampler2D screen_texture_5;
+uniform sampler2D screen_texture_6;
+uniform sampler2D screen_texture_7;
+uniform sampler2D screen_texture_8;
+uniform sampler2D screen_texture_9;
void main() {
- FragColor = texture(screen_texture, TexCoords);
+ FragColor = texture(screen_texture_0, TexCoords)
+ + 0.9 * texture(screen_texture_1, TexCoords)
+ + 0.8 * texture(screen_texture_2, TexCoords)
+ + 0.7 * texture(screen_texture_3, TexCoords)
+ + 0.6 * texture(screen_texture_4, TexCoords)
+ + 0.5 * texture(screen_texture_5, TexCoords)
+ + 0.4 * texture(screen_texture_6, TexCoords)
+ + 0.3 * texture(screen_texture_7, TexCoords)
+ + 0.2 * texture(screen_texture_8, TexCoords)
+ + 0.1 * texture(screen_texture_9, TexCoords);
}
)";