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authorAdrian Kummerlaender2018-05-26 13:20:47 +0200
committerAdrian Kummerlaender2018-05-26 13:21:40 +0200
commit34052b51e00c939a35294d7085cadb5111484dd3 (patch)
tree03a5b1e350e47e2aa8551393ef67b2124ad50ddb /src/shader/wrap/compute_shader.h
parentf728e4c8d202de241673a13ce61570b6acb4bba7 (diff)
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Separate headers into compilation units
Diffstat (limited to 'src/shader/wrap/compute_shader.h')
-rw-r--r--src/shader/wrap/compute_shader.h45
1 files changed, 13 insertions, 32 deletions
diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h
index 9f5c5cb..e9e88ca 100644
--- a/src/shader/wrap/compute_shader.h
+++ b/src/shader/wrap/compute_shader.h
@@ -1,6 +1,8 @@
#pragma once
-#include "util.h"
+#include <string>
+
+#include <GL/glew.h>
class ComputeShader {
private:
@@ -10,38 +12,17 @@ public:
struct Guard {
const GLuint _id;
- Guard(GLuint id): _id(id) {
- glUseProgram(_id);
- }
- ~Guard() {
- glUseProgram(0);
- }
+ Guard(GLuint id);
+ ~Guard();
};
- Guard use() const {
- return Guard(_id);
- }
+ Guard use() const;
- ComputeShader(const std::string& src):
- _id(glCreateProgram()) {
- glAttachShader(_id, util::compileShader(src, GL_COMPUTE_SHADER));
- glLinkProgram(_id);
- };
- ~ComputeShader() {
- glDeleteProgram(_id);
- }
-
- GLuint setUniform(const std::string& name, float x, float y) const {
- GLuint id = util::getUniform(_id, name);
- glUniform2f(id, x, y);
- return id;
- }
-
- void workOn(GLuint buffer) const {
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer);
- }
-
- void dispatch(std::size_t dimX) const {
- glDispatchCompute(dimX, 1, 1);
- }
+ ComputeShader(const std::string& src);
+ ~ComputeShader();
+
+ GLuint setUniform(const std::string& name, float x, float y) const;
+
+ void workOn(GLuint buffer) const;
+ void dispatch(std::size_t dimX) const;
};