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Diffstat (limited to 'src/buffer/frame/texture_framebuffer.cc')
-rw-r--r--src/buffer/frame/texture_framebuffer.cc51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/buffer/frame/texture_framebuffer.cc b/src/buffer/frame/texture_framebuffer.cc
new file mode 100644
index 0000000..b585985
--- /dev/null
+++ b/src/buffer/frame/texture_framebuffer.cc
@@ -0,0 +1,51 @@
+#include "texture_framebuffer.h"
+
+TextureFramebuffer::Guard::Guard(GLuint id):
+ _id(id) {
+ glBindFramebuffer(GL_FRAMEBUFFER, _id);
+}
+
+TextureFramebuffer::Guard::~Guard() {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+TextureFramebuffer::Guard TextureFramebuffer::use() const {
+ return Guard(_id);
+}
+
+TextureFramebuffer::TextureFramebuffer(std::size_t width, std::size_t height) {
+ glGenFramebuffers(1, &_id);
+
+ auto guard = use();
+
+ glGenTextures(1, &_texture);
+ glBindTexture(GL_TEXTURE_2D, _texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0);
+
+ if ( glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE ) {
+ _good = true;
+ }
+}
+
+TextureFramebuffer::~TextureFramebuffer() {
+ glDeleteFramebuffers(1, &_id);
+}
+
+bool TextureFramebuffer::isGood() const {
+ return _good;
+}
+
+void TextureFramebuffer::resize(std::size_t width, std::size_t height) const {
+ auto guard = use();
+
+ glViewport(0, 0, width, height);
+ glBindTexture(GL_TEXTURE_2D, _texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0);
+}
+
+GLuint TextureFramebuffer::getTexture() const {
+ return _texture;
+}