diff options
Diffstat (limited to 'src/buffer')
-rw-r--r-- | src/buffer/frame/texture_framebuffer.h | 62 | ||||
-rw-r--r-- | src/buffer/vertex/particle_vertex_buffer.h | 44 | ||||
-rw-r--r-- | src/buffer/vertex/texture_display_vertex_buffer.h | 57 |
3 files changed, 163 insertions, 0 deletions
diff --git a/src/buffer/frame/texture_framebuffer.h b/src/buffer/frame/texture_framebuffer.h new file mode 100644 index 0000000..31153ff --- /dev/null +++ b/src/buffer/frame/texture_framebuffer.h @@ -0,0 +1,62 @@ +#pragma once + +class TextureFramebuffer { +private: + GLuint _id; + GLuint _texture; + + bool _good = false; + +public: + struct Guard { + const GLuint _id; + + Guard(GLuint id): _id(id) { + glBindFramebuffer(GL_FRAMEBUFFER, _id); + } + ~Guard() { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + }; + + Guard use() const { + return Guard(_id); + } + + TextureFramebuffer(std::size_t width, std::size_t height) { + glGenFramebuffers(1, &_id); + + auto guard = use(); + + glGenTextures(1, &_texture); + glBindTexture(GL_TEXTURE_2D, _texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); + + if ( glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE ) { + _good = true; + } + } + + ~TextureFramebuffer() { + glDeleteFramebuffers(1, &_id); + } + + bool isGood() const { + return _good; + } + + void resize(std::size_t width, std::size_t height) const { + auto guard = use(); + + glViewport(0, 0, width, height); + glBindTexture(GL_TEXTURE_2D, _texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (void*)0); + } + + GLuint getTexture() const { + return _texture; + } +}; diff --git a/src/buffer/vertex/particle_vertex_buffer.h b/src/buffer/vertex/particle_vertex_buffer.h new file mode 100644 index 0000000..25855a2 --- /dev/null +++ b/src/buffer/vertex/particle_vertex_buffer.h @@ -0,0 +1,44 @@ +#pragma once + +#include <vector> + +class ParticleVertexBuffer { +private: + std::vector<GLfloat> _data; + + GLuint _array; + GLuint _buffer; + +public: + ParticleVertexBuffer(std::vector<GLfloat>&& data): + _data{ std::move(data) } { + glGenVertexArrays(1, &_array); + glGenBuffers(1, &_buffer); + + glBindVertexArray(_array); + glBindBuffer(GL_ARRAY_BUFFER, _buffer); + glBufferData( + GL_ARRAY_BUFFER, + _data.size() * sizeof(GLfloat), + _data.data(), + GL_STATIC_DRAW + ); + + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); + } + + ~ParticleVertexBuffer() { + glDeleteBuffers(1, &_buffer); + glDeleteVertexArrays(1, &_array); + } + + void draw() const { + glBindVertexArray(_array); + glDrawArrays(GL_POINTS, 0, 3*_data.size()); + } + + GLuint getBuffer() const { + return _buffer; + } +}; diff --git a/src/buffer/vertex/texture_display_vertex_buffer.h b/src/buffer/vertex/texture_display_vertex_buffer.h new file mode 100644 index 0000000..6d4eec2 --- /dev/null +++ b/src/buffer/vertex/texture_display_vertex_buffer.h @@ -0,0 +1,57 @@ +#pragma once + +#include <vector> + +class TextureDisplayVertexBuffer { +private: + const std::vector<GLfloat> _data; + + GLuint _array; + GLuint _buffer; + +public: + TextureDisplayVertexBuffer(): + _data{ + -1.f, 1.f, 0.f, 1.f, + -1.f, -1.f, 0.f, 0.f, + 1.f, -1.f, 1.f, 0.f, + + -1.f, 1.f, 0.f, 1.f, + 1.f, -1.f, 1.f, 0.f, + 1.f, 1.f, 1.f, 1.f + } { + glGenVertexArrays(1, &_array); + glGenBuffers(1, &_buffer); + + glBindVertexArray(_array); + glBindBuffer(GL_ARRAY_BUFFER, _buffer); + glBufferData( + GL_ARRAY_BUFFER, + _data.size() * sizeof(GLfloat), + _data.data(), + GL_STATIC_DRAW + ); + + glEnableVertexAttribArray(0); + glVertexAttribPointer( + 0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)0); + glEnableVertexAttribArray(1); + glVertexAttribPointer( + 1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (void*)(2*sizeof(GLfloat))); + } + + ~TextureDisplayVertexBuffer() { + glDeleteBuffers(1, &_buffer); + glDeleteVertexArrays(1, &_array); + } + + void draw(const std::vector<GLuint>& textures) const { + glBindVertexArray(_array); + glBindTextures(textures[0], textures.size(), textures.data()); + glDrawArrays(GL_TRIANGLES, 0, 6); + } + + GLuint getBuffer() const { + return _buffer; + } +}; |