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-rw-r--r--src/shader/code/display_fragment.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/shader/code/display_fragment.glsl b/src/shader/code/display_fragment.glsl
new file mode 100644
index 0000000..b731ebe
--- /dev/null
+++ b/src/shader/code/display_fragment.glsl
@@ -0,0 +1,15 @@
+static const std::string DISPLAY_FRAGMENT_SHADER_CODE = R"(
+#version 460
+
+out vec4 FragColor;
+in vec2 TexCoords;
+
+uniform sampler2D screen_textures[64];
+uniform int screen_textures_size;
+
+void main() {
+ for ( int i = 0; i < screen_textures_size; ++i ) {
+ FragColor += (1.0 - i*1.0/screen_textures_size) * texture(screen_textures[i], TexCoords);
+ }
+}
+)";