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Diffstat (limited to 'src/shader/code/display_fragment.glsl')
-rw-r--r-- | src/shader/code/display_fragment.glsl | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/shader/code/display_fragment.glsl b/src/shader/code/display_fragment.glsl new file mode 100644 index 0000000..b731ebe --- /dev/null +++ b/src/shader/code/display_fragment.glsl @@ -0,0 +1,15 @@ +static const std::string DISPLAY_FRAGMENT_SHADER_CODE = R"( +#version 460 + +out vec4 FragColor; +in vec2 TexCoords; + +uniform sampler2D screen_textures[64]; +uniform int screen_textures_size; + +void main() { + for ( int i = 0; i < screen_textures_size; ++i ) { + FragColor += (1.0 - i*1.0/screen_textures_size) * texture(screen_textures[i], TexCoords); + } +} +)"; |