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#pragma once
#include <cstdint>
#include <GL/glew.h>
class TextureFramebuffer {
private:
GLuint _id;
GLuint _texture;
bool _good = false;
public:
struct Guard {
const GLuint _id;
Guard(GLuint id);
~Guard();
};
Guard use() const;
TextureFramebuffer(std::size_t width, std::size_t height);
~TextureFramebuffer();
bool isGood() const;
void resize(std::size_t width, std::size_t height) const;
GLuint getTexture() const;
};
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