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#pragma once
#include <string>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "key_watcher.h"
class Window {
private:
	bool _good   = false;
	int  _width  = 800;
	int  _height = 600;
	GLFWwindow* const _handle;
public:
	Window(const std::string& title);
	bool isGood() const;
	int getWidth() const;
	int getHeight() const;
	KeyWatcher getKeyWatcher(int key);
	template <class F>
	void init(F f);
	template <class F>
	void render(F loop);
};
template <class F>
void Window::init(F f) {
	glfwMakeContextCurrent(_handle);
	f();
	glfwMakeContextCurrent(nullptr);
}
template <class F>
void Window::render(F loop) {
	glfwMakeContextCurrent(_handle);
	while ( glfwGetKey(_handle, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
	        glfwWindowShouldClose(_handle)       == 0 ) {
		glfwGetWindowSize(_handle, &_width, &_height);
		loop();
		glfwSwapBuffers(_handle);
		glfwPollEvents();
	}
	glfwMakeContextCurrent(nullptr);
}
 
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