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authorAdrian Kummerlaender2020-01-03 14:09:40 +0100
committerAdrian Kummerlaender2020-01-03 18:34:18 +0100
commit51d4f8162df01225e096d24971e8c8335b8c8371 (patch)
tree102337be14a1bdcfb7054aa88a3f3b0f2ac1bcd1 /raymarch.cl
parent923ad5e83be561dcadfec113177cd7cbcaea56d9 (diff)
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Improve structure, play around with phase functions
Diffstat (limited to 'raymarch.cl')
-rw-r--r--raymarch.cl65
1 files changed, 35 insertions, 30 deletions
diff --git a/raymarch.cl b/raymarch.cl
index d6a771d..391d844 100644
--- a/raymarch.cl
+++ b/raymarch.cl
@@ -1,11 +1,9 @@
__constant double earth_radius = $earth_radius;
__constant double atmos_height = $atmos_height;
-__constant double rayleigh_atmos_height = $rayleigh_atmos_height;
-__constant double mie_atmos_height = $mie_atmos_height;
-
__constant double3 rayleigh_beta = (double3)$rayleigh_beta;
__constant double3 mie_beta = (double3)$mie_beta;
+__constant double mie_g = $mie_g;
__constant int ray_samples = $ray_samples;
__constant int light_samples = $light_samples;
@@ -20,7 +18,7 @@ double altitude(double3 pos) {
return length(pos) - earth_radius;
}
-// solve x^2 + px + q
+/// Solve x^2 + px + q
bool solvePolynomialOfDegreeTwo(double p, double q, double* x1, double* x2) {
const double pHalf = 0.5*p;
const double inner = pHalf*pHalf - q;
@@ -34,7 +32,7 @@ bool solvePolynomialOfDegreeTwo(double p, double q, double* x1, double* x2) {
}
}
-// interection of origin + d*dir and a sphere of radius r for normalized dir
+/// Interection of origin + d*dir and a sphere of radius r for normalized dir
bool solveRaySphereIntersection(double3 origin, double3 dir, double r, double* d0, double* d1) {
const double p = 2 * dot(dir,origin);
const double q = dot(origin,origin) - r*r;
@@ -51,6 +49,7 @@ bool solveRaySphereIntersection(double3 origin, double3 dir, double r, double* d
}
}
+/// Map {0,...,screenX}x{0,...,screenY} to [-1,1]^2
double2 getNormalizedScreenPos(double x, double y) {
return (double2)(
2.0 * (x / $size_x - 0.5) * $size_x.0 / $size_y.0,
@@ -58,26 +57,44 @@ double2 getNormalizedScreenPos(double x, double y) {
);
}
+/// Pinhole camera
double3 getEyeRayDir(double2 screen_pos, double3 eye_pos, double3 eye_target) {
const double3 forward = normalize(eye_target - eye_pos);
const double3 right = normalize(cross((double3)(0.0, 0.0, 1.0), forward));
const double3 up = normalize(cross(forward, right));
- return normalize(screen_pos.x*right + screen_pos.y*up + 1.5*forward);
+ return normalize(screen_pos.x*right + screen_pos.y*up + $zoom*forward);
}
+/// Return true iff earth is hit by rays along dir
bool isVisible(double3 origin, double3 dir) {
double e0, e1;
return !solveRaySphereIntersection(origin, dir, earth_radius, &e0, &e1)
|| (e0 < 0 && e1 < 0);
}
+/// Return distance between entering and exiting the atmosphere
double lengthOfRayInAtmosphere(double3 origin, double3 dir) {
double d0, d1;
solveRaySphereIntersection(origin, dir, earth_radius + atmos_height, &d0, &d1);
return d1 - d0;
}
+/// Return light depths of secondary rays
+double2 lightDepth(double3 curr, double3 sun) {
+ const double h = lengthOfRayInAtmosphere(curr, sun) / light_samples;
+
+ double2 depth = 0.0;
+
+ for (unsigned i = 0; i < light_samples; ++i) {
+ const double height = altitude(curr + (i+0.5)*h*sun);
+ depth += exp(-height / (double2)($rayleigh_atmos_height, $mie_atmos_height)) * h;
+ }
+
+ return depth;
+}
+
+/// Calculate color of light along ray
double3 scatter(double3 origin, double3 dir, double dist, double3 sun) {
double3 rayleigh_sum = 0.0;
double3 mie_sum = 0.0;
@@ -87,32 +104,22 @@ double3 scatter(double3 origin, double3 dir, double dist, double3 sun) {
const double h = dist / ray_samples;
- for (int i = 0; i < ray_samples; ++i) {
+ for (unsigned i = 0; i < ray_samples; ++i) {
double3 curr = origin + (i+0.5)*h*dir;
if (isVisible(curr, sun)) {
- double height = altitude(curr);
+ const double height = altitude(curr);
- double rayleigh_h = exp(-height / rayleigh_atmos_height) * h;
- double mie_h = exp(-height / mie_atmos_height) * h;
+ const double rayleigh_h = exp(-height / $rayleigh_atmos_height) * h;
+ const double mie_h = exp(-height / $mie_atmos_height) * h;
rayleigh_depth += rayleigh_h;
mie_depth += mie_h;
- double light_h = lengthOfRayInAtmosphere(curr, sun) / light_samples;
-
- double rayleigh_light_depth = 0;
- double mie_light_depth = 0;
-
- for (int j = 0; j < light_samples; ++j) {
- height = altitude(curr + (j+0.5)*light_h*sun);
-
- rayleigh_light_depth += exp(-height / rayleigh_atmos_height) * light_h;
- mie_light_depth += exp(-height / mie_atmos_height) * light_h;
- }
-
- double3 tau = rayleigh_beta*(rayleigh_depth+rayleigh_light_depth) + mie_beta*(mie_depth+ mie_light_depth);
- double3 attenuation = exp(-tau);
+ const double2 light_depth = lightDepth(curr, sun);
+ const double3 tau = rayleigh_beta * (rayleigh_depth + light_depth[0])
+ + mie_beta * (mie_depth + light_depth[1]);
+ const double3 attenuation = exp(-tau);
rayleigh_sum += attenuation * rayleigh_h;
mie_sum += attenuation * mie_h;
@@ -120,9 +127,10 @@ double3 scatter(double3 origin, double3 dir, double dist, double3 sun) {
}
const double mu = dot(dir,sun);
- const double rayleigh_phase = 3. / (16.*M_PI) * (1.0 + mu*mu);
- const double g = 0.8;
- const double mie_phase = 3. / (8.*M_PI) * ((1. - g*g) * (1. + mu*mu)) / ((2. + g*g) * pow(1. + g*g - 2.*g*mu, 1.5));
+
+ const double rayleigh_phase = 3./(16.*M_PI) * (1.0 + mu*mu);
+ const double mie_phase = (3.*(1. - mie_g*mie_g)) / (2.*(2. + mie_g*mie_g)) * (1. + mu*mu) / pow(1. + mie_g*mie_g - 2.*mie_g*mu, 1.5);
+ //const double mie_phase = (1-mie_g*mie_g) / (4*M_PI*pow(1+mie_g*mie_g-2*mie_g*mu,1.5));
return rayleigh_sum*rayleigh_beta*rayleigh_phase + mie_sum*mie_beta*mie_phase;
}
@@ -134,9 +142,6 @@ void setColor(__global double* result, unsigned x, unsigned y, double3 color) {
}
__kernel void render(__global double* result, double3 eye_pos, double3 eye_dir, double3 sun) {
- eye_pos *= earth_radius;
- eye_dir *= earth_radius;
-
const unsigned x = get_global_id(0);
const unsigned y = get_global_id(1);