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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/functors/lattice/blockLatticeIntegralF3D.hh
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Initialize at openlb-1-3
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diff --git a/src/functors/lattice/blockLatticeIntegralF3D.hh b/src/functors/lattice/blockLatticeIntegralF3D.hh
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2012-2017 Lukas Baron, Mathias J. Krause,
+ * Albert Mink, Adrian Kummeränder
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef BLOCK_LATTICE_INTEGRAL_F_3D_HH
+#define BLOCK_LATTICE_INTEGRAL_F_3D_HH
+
+#include <vector>
+#include <cmath>
+
+#include "blockLatticeIntegralF3D.h"
+#include "blockLatticeLocalF3D.h"
+#include "blockGeometryFaces3D.h"
+#include "blockCalcF3D.h" // for IdentityF
+#include "core/blockLattice3D.h"
+#include "core/olbDebug.h"
+
+namespace olb {
+
+
+template <typename T, typename DESCRIPTOR>
+BlockL1Norm3D<T,DESCRIPTOR>::BlockL1Norm3D(BlockLatticeF3D<T,DESCRIPTOR>& f,
+ BlockGeometry3D<T>& blockGeometry, int material)
+ : BlockLatticeF3D<T,DESCRIPTOR>(f.getBlockLattice(),f.getTargetDim()),
+ _f(f), _blockGeometry(blockGeometry), _material(material)
+{
+ this->getName() = "L1("+_f.getName()+")";
+}
+
+template <typename T, typename DESCRIPTOR>
+bool BlockL1Norm3D<T,DESCRIPTOR>::operator() (T output[], const int input[])
+{
+ BlockIdentity3D<T> ff(_f); // exists only to prevent f from being deleted
+ T outputTmp[this->getTargetDim()];
+ for (int i = 0; i < this->getTargetDim(); ++i) {
+ output[i] = T(0);
+ for (int iX = 0; iX < _f.getBlockLattice().getNx(); ++iX) {
+ for (int iY = 0; iY < _f.getBlockLattice().getNy(); ++iY) {
+ for (int iZ = 0; iZ < _f.getBlockLattice().getNz(); ++iZ) {
+ if (this->_blockGeometry.getMaterial(iX, iY, iZ) == _material) {
+ _f(outputTmp,iX, iY, iZ);
+ T tmp = fabs(outputTmp[i]);
+ if (tmp > output[i]) {
+ output[i] = tmp;
+ }
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+
+template <typename T, typename DESCRIPTOR>
+BlockL223D<T,DESCRIPTOR>::BlockL223D(BlockLatticeF3D<T,DESCRIPTOR>& f,
+ BlockGeometry3D<T>& blockGeometry, int material)
+ : BlockLatticeF3D<T,DESCRIPTOR>(f.getBlockLattice(),f.getTargetDim()),
+ _f(f), _blockGeometry(blockGeometry), _material(material)
+{
+ this->getName() = "L22("+f.getName()+")";
+}
+
+
+template <typename T, typename DESCRIPTOR>
+bool BlockL223D<T,DESCRIPTOR>::operator() (T output[], const int input[])
+{
+ // f.getBlockLattice().communicate();
+ // CuboidGeometry3D<T>& cGeometry = f.getBlockLattice().get_cGeometry();
+ // loadBalancer& load = f.getBlockLattice().get_load();
+
+ output[0]=0;
+ // for (int i=0; i<this->n; i++) {
+
+ // for (int iC=0; iC<load.size(); iC++) {
+ // int nX = cGeometry.get(load.glob(iC)).getNx();
+ // int nY = cGeometry.get(load.glob(iC)).getNy();
+ // int nZ = cGeometry.get(load.glob(iC)).getNz();
+ // T weight = pow(this->blockGeometry.getDeltaR(),3);
+ // for (int iX=0; iX<nX; ++iX) {
+ // for (int iY=0; iY<nY; ++iY) {
+ // for (int iZ=0; iZ<nZ; ++iZ) {
+ // int globX = (int)cGeometry.get(load.glob(iC)).get_globPosX() + iX;
+ // int globY = (int)cGeometry.get(load.glob(iC)).get_globPosY() + iY;
+ // int globZ = (int)cGeometry.get(load.glob(iC)).get_globPosZ() + iZ;
+ // if (this->blockGeometry.get_material(globX, globY, globZ) == material) {
+ // tmp[i]+=f(load.glob(iC),iX,iY,iZ)[i]*f(load.glob(iC),iX,iY,iZ)[i]*weight;
+ // }
+ // }
+ // }
+ // }
+ // }
+ //#ifdef PARALLEL_MODE_MPI
+ // singleton::mpi().reduceAndBcast(tmp[i], MPI_SUM);
+ //#endif
+ // }
+ return true;
+}
+
+
+template <typename T, typename DESCRIPTOR>
+BlockLatticePhysDrag3D<T,DESCRIPTOR>::BlockLatticePhysDrag3D(
+ BlockLatticeStructure3D<T,DESCRIPTOR>& blockLattice,
+ BlockIndicatorF3D<T>& indicatorF,
+ const UnitConverter<T,DESCRIPTOR>& converter)
+ : BlockLatticePhysF3D<T,DESCRIPTOR>(blockLattice, converter, 3),
+ _indicatorF(indicatorF),
+ _facesF(indicatorF, converter.getConversionFactorLength()),
+ _pBoundForceF(blockLattice, indicatorF, converter),
+ _sumF(_pBoundForceF, indicatorF),
+ _factor(2./( converter.getPhysDensity()*converter.getCharPhysVelocity()*converter.getCharPhysVelocity() ))
+{
+ this->getName() = "physDrag";
+}
+
+template <typename T, typename DESCRIPTOR>
+bool BlockLatticePhysDrag3D<T,DESCRIPTOR>::operator() (T output[], const int input[])
+{
+ T faces[7] = { };
+ T sum[4] = { };
+ _sumF(sum, input);
+ _facesF(faces, input);
+
+ output[0] = _factor * sum[0] / faces[0];
+ output[1] = _factor * sum[1] / faces[1];
+ output[2] = _factor * sum[2] / faces[2];
+
+ return true;
+}
+
+template <typename T, typename DESCRIPTOR>
+BlockLatticePhysCorrDrag3D<T,DESCRIPTOR>::BlockLatticePhysCorrDrag3D(
+ BlockLatticeStructure3D<T,DESCRIPTOR>& blockLattice,
+ BlockIndicatorF3D<T>& indicatorF,
+ const UnitConverter<T,DESCRIPTOR>& converter)
+ : BlockLatticePhysF3D<T,DESCRIPTOR>(blockLattice, converter, 3),
+ _indicatorF(indicatorF),
+ _facesF(indicatorF, converter.getConversionFactorLength()),
+ _pBoundForceF(blockLattice, indicatorF, converter),
+ _sumF(_pBoundForceF, indicatorF),
+ _factor(2./( converter.getPhysDensity()*converter.getCharPhysVelocity()*converter.getCharPhysVelocity() ))
+{
+ this->getName() = "physCorrDrag";
+}
+
+template <typename T, typename DESCRIPTOR>
+bool BlockLatticePhysCorrDrag3D<T,DESCRIPTOR>::operator() (T output[], const int input[])
+{
+ T faces[7] = { };
+ T sum[4] = { };
+ _facesF(faces, input);
+ _sumF(sum, input);
+
+ output[0] = _factor * sum[0] / faces[0];
+ output[1] = _factor * sum[1] / faces[1];
+ output[2] = _factor * sum[2] / faces[2];
+
+ return true;
+}
+
+
+} // end namespace olb
+
+#endif