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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/geometry/blockGeometryStructure3D.hh
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Initialize at openlb-1-3
Diffstat (limited to 'src/geometry/blockGeometryStructure3D.hh')
-rw-r--r--src/geometry/blockGeometryStructure3D.hh783
1 files changed, 783 insertions, 0 deletions
diff --git a/src/geometry/blockGeometryStructure3D.hh b/src/geometry/blockGeometryStructure3D.hh
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+++ b/src/geometry/blockGeometryStructure3D.hh
@@ -0,0 +1,783 @@
+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2014 Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * Representation of a 3d block geometry structure -- generic implementation.
+ */
+
+#ifndef BLOCK_GEOMETRY_STRUCTURE_3D_HH
+#define BLOCK_GEOMETRY_STRUCTURE_3D_HH
+
+#include <math.h>
+#include "geometry/blockGeometryStructure3D.h"
+#include "functors/analytical/indicator/indicatorF3D.h"
+
+
+namespace olb {
+
+template<typename T>
+BlockGeometryStructure3D<T>::BlockGeometryStructure3D(int iCglob)
+ : _iCglob(iCglob), _statistics(this), clout(std::cout,"BlockGeometryStructure3D") { }
+
+template<typename T>
+int const& BlockGeometryStructure3D<T>::getIcGlob() const
+{
+ return _iCglob;
+}
+
+template<typename T>
+Vector<int,3> const BlockGeometryStructure3D<T>::getExtend() const
+{
+ return Vector<int,3> (getNx(), getNy(), getNz());
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::getPhysR(T physR[3], const int latticeR[3]) const
+{
+ getPhysR(physR, latticeR[0], latticeR[1], latticeR[2]);
+ return;
+}
+
+template<typename T>
+bool BlockGeometryStructure3D<T>::isInside(int iX, int iY, int iZ) const
+{
+ return 0 <= iX && iX < getNx() &&
+ 0 <= iY && iY < getNy() &&
+ 0 <= iZ && iZ < getNz();
+}
+
+template<typename T>
+int& BlockGeometryStructure3D<T>::get(std::vector<int> latticeR)
+{
+ return get(latticeR[0], latticeR[1], latticeR[2]);
+}
+
+template<typename T>
+int const& BlockGeometryStructure3D<T>::get(std::vector<int> latticeR) const
+{
+ return get(latticeR[0], latticeR[1], latticeR[2]);
+}
+
+template<typename T>
+int BlockGeometryStructure3D<T>::clean(bool verbose)
+{
+ int counter=0;
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+
+ if (get(iX, iY, iZ) != 1 && get(iX, iY, iZ) != 0) {
+
+ if (
+ getMaterial(iX - 1, iY, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ) != 1
+ && getMaterial(iX, iY, iZ - 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ - 1) != 1
+ && getMaterial(iX - 1, iY, iZ - 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY, iZ) != 1
+ && getMaterial(iX, iY + 1, iZ) != 1
+ && getMaterial(iX, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ) != 1
+ && getMaterial(iX, iY + 1, iZ + 1) != 1
+ && getMaterial(iX + 1, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ) != 1
+ && getMaterial(iX + 1, iY - 1, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ + 1) != 1
+ && getMaterial(iX, iY + 1, iZ - 1) != 1
+ && getMaterial(iX - 1, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY, iZ - 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY - 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY - 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ - 1) != 1) {
+
+ get(iX, iY, iZ) = 0;
+ counter++;
+ }
+ }
+ }
+ }
+ }
+ if (verbose) {
+ clout << "cleaned "<< counter << " outer boundary voxel(s)" << std::endl;
+ }
+ return counter;
+}
+
+template<typename T>
+int BlockGeometryStructure3D<T>::clean(int material, bool verbose)
+{
+ int counter=0;
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+
+ if (get(iX, iY, iZ) != 1 && get(iX, iY, iZ) != 0 && get(iX, iY, iZ) != material) {
+
+ if (
+ getMaterial(iX - 1, iY, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ) != 1
+ && getMaterial(iX, iY, iZ - 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ - 1) != 1
+ && getMaterial(iX - 1, iY, iZ - 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY, iZ) != 1
+ && getMaterial(iX, iY + 1, iZ) != 1
+ && getMaterial(iX, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ) != 1
+ && getMaterial(iX, iY + 1, iZ + 1) != 1
+ && getMaterial(iX + 1, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ) != 1
+ && getMaterial(iX + 1, iY - 1, iZ) != 1
+ && getMaterial(iX, iY - 1, iZ + 1) != 1
+ && getMaterial(iX, iY + 1, iZ - 1) != 1
+ && getMaterial(iX - 1, iY, iZ + 1) != 1
+ && getMaterial(iX + 1, iY, iZ - 1) != 1
+ && getMaterial(iX + 1, iY + 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY - 1, iZ - 1) != 1
+ && getMaterial(iX + 1, iY - 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY - 1, iZ + 1) != 1
+ && getMaterial(iX - 1, iY + 1, iZ - 1) != 1) {
+
+ get(iX, iY, iZ) = 0;
+ counter++;
+ }
+ }
+ }
+ }
+ }
+ if (verbose) {
+ clout << "cleaned "<< counter << " outer boundary voxel(s)" << std::endl;
+ }
+ return counter;
+}
+
+template<typename T>
+int BlockGeometryStructure3D<T>::outerClean(bool verbose)
+{
+ int counter=0;
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+
+ if (get(iX, iY, iZ) == 1) {
+ if ( getMaterial(iX - 1, iY, iZ ) == 0
+ || getMaterial(iX, iY - 1, iZ ) == 0
+ || getMaterial(iX, iY, iZ - 1) == 0
+ || getMaterial(iX - 1, iY - 1, iZ ) == 0
+ || getMaterial(iX, iY - 1, iZ - 1) == 0
+ || getMaterial(iX - 1, iY, iZ - 1) == 0
+ || getMaterial(iX - 1, iY - 1, iZ - 1) == 0
+ || getMaterial(iX + 1, iY, iZ ) == 0
+ || getMaterial(iX, iY + 1, iZ ) == 0
+ || getMaterial(iX, iY, iZ + 1) == 0
+ || getMaterial(iX + 1, iY + 1, iZ ) == 0
+ || getMaterial(iX, iY + 1, iZ + 1) == 0
+ || getMaterial(iX + 1, iY, iZ + 1) == 0
+ || getMaterial(iX + 1, iY + 1, iZ + 1) == 0
+ || getMaterial(iX - 1, iY + 1, iZ ) == 0
+ || getMaterial(iX + 1, iY - 1, iZ ) == 0
+ || getMaterial(iX, iY - 1, iZ + 1) == 0
+ || getMaterial(iX, iY + 1, iZ - 1) == 0
+ || getMaterial(iX - 1, iY, iZ + 1) == 0
+ || getMaterial(iX + 1, iY, iZ - 1) == 0
+ || getMaterial(iX + 1, iY + 1, iZ - 1) == 0
+ || getMaterial(iX + 1, iY - 1, iZ - 1) == 0
+ || getMaterial(iX + 1, iY - 1, iZ + 1) == 0
+ || getMaterial(iX - 1, iY + 1, iZ + 1) == 0
+ || getMaterial(iX - 1, iY - 1, iZ + 1) == 0
+ || getMaterial(iX - 1, iY + 1, iZ - 1) == 0) {
+ get(iX, iY, iZ) = 0;
+ counter++;
+ }
+ }
+ }
+ }
+ }
+ if (verbose) {
+ clout << "cleaned "<< counter << " outer fluid voxel(s)" << std::endl;
+ }
+ return counter;
+}
+
+template<typename T>
+int BlockGeometryStructure3D<T>::innerClean(bool verbose)
+{
+ int count = 0;
+ int count2 = 0;
+
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+
+ if (get(iX, iY, iZ) != 1 && get(iX, iY, iZ) != 0) {
+ count++;
+
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if (verbose) {
+ this->clout << "cleaned "<< count2 << " inner boundary voxel(s)" << std::endl;
+ }
+ return count2;
+}
+
+template<typename T>
+int BlockGeometryStructure3D<T>::innerClean(int fromM, bool verbose)
+{
+ int count = 0;
+ int count2 = 0;
+
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+
+ if (get(iX, iY, iZ) != 1 && get(iX, iY, iZ)
+ != 0 && get(iX, iY, iZ) == fromM) {
+ count++;
+
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY + 1, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX, iY - 1, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX + 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ if (getMaterial(iX - 1, iY, iZ) == 1) {
+ if (getMaterial(iX, iY, iZ + 1) == 1) {
+ if (getMaterial(iX, iY, iZ - 1) == 1) {
+ get(iX, iY, iZ) = 1;
+ count2++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if (verbose)
+ this->clout << "cleaned "<< count2
+ << " inner boundary voxel(s) of Type " << fromM << std::endl;
+ return count2;
+}
+
+
+template<typename T>
+bool BlockGeometryStructure3D<T>::find(int material, unsigned offsetX, unsigned offsetY,
+ unsigned offsetZ, int& foundX, int& foundY, int& foundZ)
+{
+
+ bool found = false;
+ for (foundX = 0; foundX < getNx(); foundX++) {
+ for (foundY = 0; foundY < getNy(); foundY++) {
+ for (foundZ = 0; foundZ < getNz(); foundZ++) {
+ found = check(material, foundX, foundY, foundZ, offsetX, offsetY, offsetZ);
+ if (found) {
+ return found;
+ }
+ }
+ }
+ }
+ return found;
+}
+
+template<typename T>
+bool BlockGeometryStructure3D<T>::check(int material, int iX, int iY, int iZ,
+ unsigned offsetX, unsigned offsetY, unsigned offsetZ)
+{
+ bool found = true;
+ for (int iOffsetX = -offsetX; iOffsetX <= (int) offsetX; ++iOffsetX) {
+ for (int iOffsetY = -offsetY; iOffsetY <= (int) offsetY; ++iOffsetY) {
+ for (int iOffsetZ = -offsetZ; iOffsetZ <= (int) offsetZ; ++iOffsetZ) {
+ if (getMaterial(iX + iOffsetX, iY + iOffsetY, iZ + iOffsetZ) != material) {
+ found = false;
+ }
+ }
+ }
+ }
+ return found;
+}
+
+template<typename T>
+bool BlockGeometryStructure3D<T>::checkForErrors(bool verbose) const
+{
+ bool error = false;
+
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == 0) {
+ if ( getMaterial(iX - 1, iY, iZ ) == 1
+ || getMaterial(iX, iY - 1, iZ ) == 1
+ || getMaterial(iX, iY, iZ - 1) == 1
+ || getMaterial(iX - 1, iY - 1, iZ ) == 1
+ || getMaterial(iX, iY - 1, iZ - 1) == 1
+ || getMaterial(iX - 1, iY, iZ - 1) == 1
+ || getMaterial(iX - 1, iY - 1, iZ - 1) == 1
+ || getMaterial(iX + 1, iY, iZ ) == 1
+ || getMaterial(iX, iY + 1, iZ ) == 1
+ || getMaterial(iX, iY, iZ + 1) == 1
+ || getMaterial(iX + 1, iY + 1, iZ ) == 1
+ || getMaterial(iX, iY + 1, iZ + 1) == 1
+ || getMaterial(iX + 1, iY, iZ + 1) == 1
+ || getMaterial(iX + 1, iY + 1, iZ + 1) == 1
+ || getMaterial(iX - 1, iY + 1, iZ ) == 1
+ || getMaterial(iX + 1, iY - 1, iZ ) == 1
+ || getMaterial(iX, iY - 1, iZ + 1) == 1
+ || getMaterial(iX, iY + 1, iZ - 1) == 1
+ || getMaterial(iX - 1, iY, iZ + 1) == 1
+ || getMaterial(iX + 1, iY, iZ - 1) == 1
+ || getMaterial(iX + 1, iY + 1, iZ - 1) == 1
+ || getMaterial(iX + 1, iY - 1, iZ - 1) == 1
+ || getMaterial(iX + 1, iY - 1, iZ + 1) == 1
+ || getMaterial(iX - 1, iY + 1, iZ + 1) == 1
+ || getMaterial(iX - 1, iY - 1, iZ + 1) == 1
+ || getMaterial(iX - 1, iY + 1, iZ - 1) == 1) {
+ error = true;
+ }
+ }
+ }
+ }
+ }
+ if (verbose) {
+ if (error) {
+ this->clout << "error!" << std::endl;
+ }
+ else {
+ this->clout << "the model is correct!" << std::endl;
+ }
+ }
+ return error;
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM)
+{
+
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == fromM) {
+ get(iX, iY, iZ) = toM;
+ }
+ }
+ }
+ }
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM, IndicatorF3D<T>& condition)
+{
+ T physR[3];
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == fromM) {
+ getPhysR(physR, iX,iY,iZ);
+ bool inside[1];
+ condition(inside, physR);
+ if (inside[0]) {
+ get(iX, iY, iZ) = toM;
+ }
+ }
+ }
+ }
+ }
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM, unsigned offsetX,
+ unsigned offsetY, unsigned offsetZ)
+{
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == fromM) {
+ bool found = true;
+ for (int iOffsetX = -offsetX; iOffsetX <= (int) offsetX; ++iOffsetX) {
+ for (int iOffsetY = -offsetY; iOffsetY <= (int) offsetY; ++iOffsetY) {
+ for (int iOffsetZ = -offsetZ; iOffsetZ <= (int) offsetZ; ++iOffsetZ) {
+ if (getMaterial(iX + iOffsetX, iY + iOffsetY, iZ + iOffsetZ) != fromM) {
+ if (getMaterial(iX + iOffsetX, iY + iOffsetY, iZ + iOffsetZ) != 1245) {
+ found = false;
+ }
+ }
+ }
+ }
+ }
+ if (found) {
+ get(iX, iY, iZ) = 1245;
+ }
+ }
+ }
+ }
+ }
+ rename(1245,toM);
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM, int testM,
+ std::vector<int> testDirection)
+{
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == fromM) {
+
+ // flag that indicates the renaming of the current voxel, valid voxels are not renamed
+ bool isValid = true;
+ for (int iOffsetX = std::min(testDirection[0],0); iOffsetX <= std::max(testDirection[0],0); ++iOffsetX) {
+ for (int iOffsetY = std::min(testDirection[1],0); iOffsetY <= std::max(testDirection[1],0); ++iOffsetY) {
+ for (int iOffsetZ = std::min(testDirection[2],0); iOffsetZ <= std::max(testDirection[2],0); ++iOffsetZ) {
+ if (iOffsetX!=0 || iOffsetY!=0 || iOffsetZ!=0) {
+ if (getMaterial(iX + iOffsetX, iY + iOffsetY, iZ + iOffsetZ) != testM) {
+ isValid = false;
+ }
+ }
+ }
+ }
+ }
+ if (isValid) {
+ get(iX, iY, iZ) = toM;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM, int fluidM, IndicatorF3D<T>& condition,
+ std::vector<int> discreteNormal)
+{
+ rename(fromM, toM, condition);
+ std::vector<int> testDirection(discreteNormal);
+ T physR[3];
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == toM) {
+ getPhysR(physR, iX,iY,iZ);
+ bool inside[1];
+ condition(inside, physR);
+ if (inside[0]) {
+ if (getMaterial(iX+testDirection[0],iY+testDirection[1],iZ+testDirection[2])!=fluidM ||
+ getMaterial(iX+2*testDirection[0],iY+2*testDirection[1],iZ+2*testDirection[2])!=fluidM ||
+ getMaterial(iX-testDirection[0],iY-testDirection[1],iZ-testDirection[2])!=0 ) {
+ get(iX, iY, iZ) = fromM;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::rename(int fromM, int toM, int fluidM, IndicatorF3D<T>& condition)
+{
+ rename(fromM, toM, condition);
+ std::vector<int> testDirection = getStatistics().computeDiscreteNormal(toM);
+ T physR[3];
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ if (get(iX, iY, iZ) == toM) {
+ getPhysR(physR, iX,iY,iZ);
+ bool inside[1];
+ condition(inside, physR);
+ if (inside[0]) {
+ if (getMaterial(iX+testDirection[0],iY+testDirection[1],iZ+testDirection[2])!=fluidM ||
+ getMaterial(iX+2*testDirection[0],iY+2*testDirection[1],iZ+2*testDirection[2])!=fluidM ||
+ getMaterial(iX-testDirection[0],iY-testDirection[1],iZ-testDirection[2])!=0 ) {
+ get(iX, iY, iZ) = fromM;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+template<typename T>
+void BlockGeometryStructure3D<T>::copyMaterialLayer(IndicatorF3D<T>& condition, int discreteNormal[3], int numberOfLayers)
+{
+ T physR[3];
+ for (int iX = 0; iX < getNx(); iX++) {
+ for (int iY = 0; iY < getNy(); iY++) {
+ for (int iZ = 0; iZ < getNz(); iZ++) {
+ getPhysR(physR, iX,iY,iZ);
+ bool inside[1];
+ condition(inside, physR);
+ if (inside[0]) {
+ for (int i = 0; i < numberOfLayers; i++) {
+ if (0 <= iX + i * discreteNormal[0] && iX + i * discreteNormal[0] < getNx() &&
+ 0 <= iY + i * discreteNormal[1] && iY + i * discreteNormal[1] < getNy() &&
+ 0 <= iZ + i * discreteNormal[2] && iZ + i * discreteNormal[2] < getNz()) {
+ get(iX + i * discreteNormal[0], iY + i * discreteNormal[1], iZ + i * discreteNormal[2]) = get(iX, iY, iZ);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
+template<typename T>
+void BlockGeometryStructure3D<T>::regionGrowing(int fromM, int toM, int seedX, int seedY,
+ int seedZ, int offsetX, int offsetY, int offsetZ, std::map<std::vector<int>, int>* tmp)
+{
+ std::map<std::vector<int>, int> tmp2;
+ bool firstCall = false;
+ if (tmp == nullptr) {
+ tmp = &tmp2;
+ firstCall = true;
+ }
+
+ if (getMaterial(seedX, seedY, seedZ) == fromM) {
+ std::vector<int> found;
+ found.push_back(seedX);
+ found.push_back(seedY);
+ found.push_back(seedZ);
+ if (tmp->count(found) == 0) {
+ (*tmp)[found] = 2;
+ if (offsetX != 0) {
+ regionGrowing(fromM, toM, seedX + 1, seedY, seedZ, offsetX,
+ offsetY, offsetZ, tmp);
+ regionGrowing(fromM, toM, seedX - 1, seedY, seedZ, offsetX,
+ offsetY, offsetZ, tmp);
+ }
+ if (offsetY != 0) {
+ regionGrowing(fromM, toM, seedX, seedY + 1, seedZ, offsetX,
+ offsetY, offsetZ, tmp);
+ regionGrowing(fromM, toM, seedX, seedY - 1, seedZ, offsetX,
+ offsetY, offsetZ, tmp);
+ }
+ if (offsetZ != 0) {
+ regionGrowing(fromM, toM, seedX, seedY, seedZ + 1, offsetX,
+ offsetY, offsetZ, tmp);
+ regionGrowing(fromM, toM, seedX, seedY, seedZ - 1, offsetX,
+ offsetY, offsetZ, tmp);
+ }
+ }
+ }
+ if (firstCall) {
+ std::map<std::vector<int>, int>::iterator iter;
+ for (iter = tmp->begin(); iter != tmp->end(); iter++) {
+ get((iter->first)[0],(iter->first)[1],(iter->first)[2]) = toM;
+ }
+ }
+ return;
+}
+
+} // namespace olb
+
+#endif