diff options
Initialize at openlb-1-3
Diffstat (limited to 'src/particles/boundaries/materialBoundary3D.h')
-rw-r--r-- | src/particles/boundaries/materialBoundary3D.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/particles/boundaries/materialBoundary3D.h b/src/particles/boundaries/materialBoundary3D.h new file mode 100644 index 0000000..2c4267b --- /dev/null +++ b/src/particles/boundaries/materialBoundary3D.h @@ -0,0 +1,84 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2014 Thomas Henn, Mathias J. Krause + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef MATERIALBOUNDARY3D_H +#define MATERIALBOUNDARY3D_H + +#include <set> + +#include "geometry/superGeometry3D.h" +#include "particles/particleSystem3D.h" +#include "boundary3D.h" + +namespace olb { + +template<typename T, template<typename U> class PARTICLETYPE> +class ParticleSystem3D; + + +/* + * Particle boundary based on the fluids material number. + * If a particle moves in the vincinity of a lattice node with + * specified material number it is set inactive and its velocity is set to 0. + **/ + +template<typename T, template<typename U> class PARTICLETYPE> +class MaterialBoundary3D : public Boundary3D<T, PARTICLETYPE> { +public: + /// Constructor + MaterialBoundary3D(SuperGeometry3D<T>& sg); + /// Copy constructor + MaterialBoundary3D(MaterialBoundary3D<T, PARTICLETYPE>& f); + /// Constructor with set of material numbers + MaterialBoundary3D(SuperGeometry3D<T>& sg, + std::set<int> material); + ~MaterialBoundary3D() override + { + } + /// Add a single material number + void addMaterial(int mat) + { + _materials.insert(mat); + } + /// Add several material numbers + void addMaterial(std::vector<int> mats) + { + for (unsigned i=0; i< mats.size(); ++i) { + _materials.insert(mats[i]); + } + } + /// Apply the boundary condition + void applyBoundary( + typename std::deque<PARTICLETYPE<T> >::iterator& p, + ParticleSystem3D<T, PARTICLETYPE>& psSys) override; + +private: + SuperGeometry3D<T>& _sg; + std::set<int> _materials; + std::set<int>::iterator _matIter; + // int x0, y0, z0; +}; + +} + +#endif /* MATERIALBOUNDARY3D_H */ |