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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/particles/forces/buoyancyForce3D.hh
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Initialize at openlb-1-3
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-rw-r--r--src/particles/forces/buoyancyForce3D.hh67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/particles/forces/buoyancyForce3D.hh b/src/particles/forces/buoyancyForce3D.hh
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2016 Thomas Henn
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef BUOYANCYFORCE_3D_HH
+#define BUOYANCYFORCE_3D_HH
+
+#include <cmath>
+#include "buoyancyForce3D.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+namespace olb {
+
+template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
+BuoyancyForce3D<T, PARTICLETYPE, DESCRIPTOR>::BuoyancyForce3D(
+ UnitConverter<T,DESCRIPTOR> const& converter,
+ std::vector<T> direction, T g) :
+ Force3D<T, PARTICLETYPE>(),
+ _direction(direction), _g(g), _physDensity(converter.getPhysDensity() )
+{
+ T directionNorm = sqrt(
+ pow(_direction[0], 2.) + pow(_direction[1], 2.)
+ + pow(_direction[2], 2.));
+ for (int i = 0; i < 3; ++i) {
+ _direction[i] /= directionNorm;
+ }
+}
+
+template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
+void BuoyancyForce3D<T, PARTICLETYPE, DESCRIPTOR>::applyForce(
+ typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt,
+ ParticleSystem3D<T, PARTICLETYPE>& psSys)
+{
+ // weight force of fluid in similar volume like particle that replaces the fluid
+ // acts in direction opposite to weight force of particle
+
+ T factor = 4. / 3. * M_PI * std::pow(p->getRad(), 3) * _g
+ * _physDensity;
+ for (int j = 0; j < 3; ++j) {
+ p->getForce()[j] -= factor * _direction[j];
+ }
+}
+
+}
+#endif /* BUOYANCYFORCE_3D_HH */