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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/particles/forces/stokesDragForce3D.h
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Initialize at openlb-1-3
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-rw-r--r--src/particles/forces/stokesDragForce3D.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/particles/forces/stokesDragForce3D.h b/src/particles/forces/stokesDragForce3D.h
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+++ b/src/particles/forces/stokesDragForce3D.h
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2016 Thomas Henn
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/* Formulation of Stokes drag force (6 pi mu r_p v_rel)
+ * for actual time step with particle velocity of the last time step
+ * with implicit Euler method. For more information see
+ * paper of Thomas Henn: "Parallel dilute particulate flow simulations
+ * in the human nasal cavity", Computers & Fluids, 2016.
+ **/
+
+#ifndef STOKESDRAGFORCE_3D_H
+#define STOKESDRAGFORCE_3D_H
+
+#include "functors/lattice/superLatticeLocalF3D.h"
+#include "particles/particleSystem3D.h"
+#include "force3D.h"
+
+namespace olb {
+
+template<typename T, template<typename U> class PARTICLETYPE>
+class ParticleSystem3D;
+
+template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
+class StokesDragForce3D : public Force3D<T, PARTICLETYPE> {
+
+public:
+ /// Constructor, FluidVelocity, physicalTimeStep, physicalDynamicViscosity
+ StokesDragForce3D(SuperLatticeInterpPhysVelocity3D<T, DESCRIPTOR>& getVel, T dT, T mu);
+ /// Constructor using values from converter
+ StokesDragForce3D(SuperLatticeInterpPhysVelocity3D<T, DESCRIPTOR>& getVel, UnitConverter<T, DESCRIPTOR> const& converter);
+ /// Constructor using values from converter
+ StokesDragForce3D(SuperLatticeInterpPhysVelocity3D<T, DESCRIPTOR>& getVel, UnitConverter<T, DESCRIPTOR> const& converter, T scaleFactor);
+ /// Destructor
+ ~StokesDragForce3D() override {}
+ void applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p,
+ int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys) override;
+
+ /// Compute Force for subgrid scale particles
+ void computeForce(int pInt, ParticleSystem3D<T, PARTICLETYPE>* psSys,
+ T force[3]);
+private:
+ SuperLatticeInterpPhysVelocity3D<T, DESCRIPTOR>& _getVel;
+ T _C1; // helperVariable
+ T _mu; // dynamic viscosity
+ T _dTinv; // inverse timestep
+ T _scaleFactor;
+};
+
+}
+
+#endif /* STOKESDRAGFORCE_3D_H */