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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/particles/forces/weightForce3D.hh
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Initialize at openlb-1-3
Diffstat (limited to 'src/particles/forces/weightForce3D.hh')
-rw-r--r--src/particles/forces/weightForce3D.hh50
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diff --git a/src/particles/forces/weightForce3D.hh b/src/particles/forces/weightForce3D.hh
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2016 Thomas Henn
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef WEIGHTFORCE_3D_HH
+#define WEIGHTFORCE_3D_HH
+
+#include <cmath>
+#include "weightForce3D.h"
+
+namespace olb {
+
+template<typename T, template<typename U> class PARTICLETYPE>
+WeightForce3D<T, PARTICLETYPE>::WeightForce3D(std::vector<T> direction, T g) : Force3D<T, PARTICLETYPE>(), _direction(direction), _g(g)
+{
+ T directionNorm = sqrt(pow(_direction[0], 2.)+pow(_direction[1], 2.)+pow(_direction[2], 2.));
+ for (int i=0; i<3; ++i) {
+ _direction[i]/=directionNorm;
+ }
+}
+
+template<typename T, template<typename U> class PARTICLETYPE>
+void WeightForce3D<T, PARTICLETYPE>::applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys)
+{
+ for (int j=0; j<3; ++j) {
+ p->getForce()[j] += p->getMass() * _g * _direction[j];
+ }
+}
+
+}
+#endif /* WEIGHTFORCE_3D_HH */