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authorAdrian Kummerlaender2019-06-24 14:43:36 +0200
committerAdrian Kummerlaender2019-06-24 14:43:36 +0200
commit94d3e79a8617f88dc0219cfdeedfa3147833719d (patch)
treec1a6894679563e271f5c6ea7a17fa3462f7212a3 /src/utilities/hyperplane2D.h
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Initialize at openlb-1-3
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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2018 Adrian Kummerlaender
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef HYPERPLANE_2D_H
+#define HYPERPLANE_2D_H
+
+#include "core/vector.h"
+#include "geometry/cuboid2D.h"
+
+namespace olb {
+
+/// Definition of a analytical line embedded in 2D space
+/**
+ * Hyperplane2D defines a line using its origin and a direction vector.
+ **/
+template <typename T>
+struct Hyperplane2D {
+ Vector<T,2> origin;
+ Vector<T,2> u;
+ Vector<T,2> normal;
+
+ Hyperplane2D() = default;
+
+ /// Center the line at the given origin vector
+ /// \return Hyperplane2D reference for further construction
+ Hyperplane2D& originAt(const Vector<T,2>& origin);
+ /// Center the line relative to the given cuboid
+ /// \return Hyperplane2D reference for further construction
+ Hyperplane2D& centeredIn(const Cuboid2D<T>& cuboid);
+ /// Set the direction of the line parallel to a vector
+ /// \return Hyperplane2D reference for further construction
+ Hyperplane2D& parallelTo(const Vector<T,2>& direction);
+ /// Calculate the direction vector of the line to be orthogonal to the given normal
+ /// \return Hyperplane2D reference for further construction
+ Hyperplane2D& normalTo(const Vector<T,2>& normal);
+
+ /// \return true iff normal is orthogonal to X axis
+ bool isParallelToX() const;
+ /// \return true iff normal is orthogonal to Y axis
+ bool isParallelToY() const;
+};
+
+}
+
+#endif