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diff --git a/src/boundary/boundaryInstantiator3D.h b/src/boundary/boundaryInstantiator3D.h new file mode 100644 index 0000000..4e40803 --- /dev/null +++ b/src/boundary/boundaryInstantiator3D.h @@ -0,0 +1,1535 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2007 Jonas Latt + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +/** \file + * A helper for initialising 3D boundaries -- header file. + */ + +#ifndef BOUNDARY_INSTANTIATOR_3D_H +#define BOUNDARY_INSTANTIATOR_3D_H + +#include "boundaryCondition3D.h" +#include "boundaryPostProcessors3D.h" +#include "wallFunctionBoundaryPostProcessors3D.h" +#include "io/ostreamManager.h" +#include "dynamics/wallFunctionLatticeDescriptors.h" +#include "functors/lattice/indicator/blockIndicatorF3D.h" +#include "dynamics/freeEnergyDynamics.h" + +namespace olb { + + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +class BoundaryConditionInstantiator3D : public OnLatticeBoundaryCondition3D<T,DESCRIPTOR> { +public: + BoundaryConditionInstantiator3D( BlockLatticeStructure3D<T,DESCRIPTOR>& block_ ); + ~BoundaryConditionInstantiator3D() override; + + void addVelocityBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addVelocityBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addVelocityBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addVelocityBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addVelocityBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addVelocityBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + + void addSlipBoundary(int x0, int x1, int y0, int y1, int z0, int z1, int discreteNormalX, int discreteNormalY, int discreteNormalZ); + void addPartialSlipBoundary(T tuner, int x0, int x1, int y0, int y1, int z0, int z1, int discreteNormalX, int discreteNormalY, int discreteNormalZ); + + void addWallFunctionBoundary(int x0, int x1, int y0, int y1, int z0, int z1, BlockGeometryStructure3D<T>& blockGeometryStructure, + std::vector<int> discreteNormal, std::vector<int> missingIndices, + UnitConverter<T, DESCRIPTOR> const& converter, wallFunctionParam<T> const& wallFunctionParam, + IndicatorF3D<T>* geoIndicator); + + void addPressureBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addPressureBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addPressureBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addPressureBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addPressureBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addPressureBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + + void addConvectionBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + void addConvectionBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + void addConvectionBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + void addConvectionBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + void addConvectionBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + void addConvectionBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL) override; + + void addExternalVelocityEdge0NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge0NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge0PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge0PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge1NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge1NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge1PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge1PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge2NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge2NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge2PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addExternalVelocityEdge2PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + + void addInternalVelocityEdge0NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge0NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge0PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge0PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge1NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge1NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge1PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge1PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge2NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge2NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge2PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + void addInternalVelocityEdge2PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega) override; + + void addExternalVelocityCornerNNN(int x, int y, int z, T omega) override; + void addExternalVelocityCornerNNP(int x, int y, int z, T omega) override; + void addExternalVelocityCornerNPN(int x, int y, int z, T omega) override; + void addExternalVelocityCornerNPP(int x, int y, int z, T omega) override; + void addExternalVelocityCornerPNN(int x, int y, int z, T omega) override; + void addExternalVelocityCornerPNP(int x, int y, int z, T omega) override; + void addExternalVelocityCornerPPN(int x, int y, int z, T omega) override; + void addExternalVelocityCornerPPP(int x, int y, int z, T omega) override; + + void addInternalVelocityCornerNNN(int x, int y, int z, T omega) override; + void addInternalVelocityCornerNNP(int x, int y, int z, T omega) override; + void addInternalVelocityCornerNPN(int x, int y, int z, T omega) override; + void addInternalVelocityCornerNPP(int x, int y, int z, T omega) override; + void addInternalVelocityCornerPNN(int x, int y, int z, T omega) override; + void addInternalVelocityCornerPNP(int x, int y, int z, T omega) override; + void addInternalVelocityCornerPPN(int x, int y, int z, T omega) override; + void addInternalVelocityCornerPPP(int x, int y, int z, T omega) override; + + void addVelocityBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T omega) override; + void addSlipBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1) override; + void addPartialSlipBoundary(T tuner, BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1) override; + void addPressureBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T omega) override; + void addConvectionBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T omega, T* uAv=NULL) override; + void addWallFunctionBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + UnitConverter<T, DESCRIPTOR> const& converter, + wallFunctionParam<T> const& wallFunctionParam, + IndicatorF3D<T>* geoIndicator=NULL) override; + void addFreeEnergyWallBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T addend, int latticeNumber) override; + void addFreeEnergyInletBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T omega, std::string type, int latticeNumber) override; + void addFreeEnergyOutletBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, + T omega, std::string type, int latticeNumber) override; + + void outputOn() override; + void outputOff() override; + +private: + template<int direction, int orientation> + void addVelocityBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega); + template<int direction, int orientation> + void addPressureBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega); + template<int direction, int orientation> + void addConvectionBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv=NULL); + template<int plane, int normal1, int normal2> + void addExternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega); + template<int plane, int normal1, int normal2> + void addInternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega); + template<int normalX, int normalY, int normalZ> + void addExternalVelocityCorner(int x, int y, int z, T omega); + template<int normalX, int normalY, int normalZ> + void addInternalVelocityCorner(int x, int y, int z, T omega); +private: + BlockLatticeStructure3D<T,DESCRIPTOR>& _block; + std::vector<Momenta<T,DESCRIPTOR>*> momentaVector; + std::vector<Dynamics<T,DESCRIPTOR>*> dynamicsVector; + bool _output; + mutable OstreamManager clout; +}; + + +///////// class BoundaryConditionInstantiator3D //////////////////////// + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>::BoundaryConditionInstantiator3D ( + BlockLatticeStructure3D<T,DESCRIPTOR>& block) + : _block(block), _output(false), clout(std::cout,"BoundaryConditionInstantiator3D") +{ } + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>::~BoundaryConditionInstantiator3D() +{ + for (auto &iDynamics : dynamicsVector) { + delete iDynamics; + } + for (auto &iMomenta : momentaVector) { + delete iMomenta; + } +} + +// Velocity BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int direction, int orientation> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addVelocityBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + OLB_PRECONDITION( x0==x1 || y0==y1 || z0==z1 ); + + for (int iX=x0; iX<=x1; ++iX) { + for (int iY=y0; iY<=y1; ++iY) { + for (int iZ=z0; iZ<=z1; ++iZ) { + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getVelocityBoundaryMomenta<direction,orientation>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getVelocityBoundaryDynamics<direction,orientation>(omega, *momenta); + _block.defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + if (_output) { + clout << "addVelocityBoundary<" << direction << ", " << orientation << ">(" << iX << ", " << iX << ", "<< iY << ", " << iY << ", " << iZ << ", " << iZ << ", "<< omega << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getVelocityBoundaryProcessor<direction,orientation>(x0,x1, y0,y1, z0,z1); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +// Slip BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T, DESCRIPTOR, BoundaryManager>::addSlipBoundary( + int x0, int x1, int y0, int y1, int z0, int z1, int discreteNormalX, int discreteNormalY, int discreteNormalZ) +{ + OLB_PRECONDITION(x0==x1 || y0==y1 || z0==z1); + + for (int iX = x0; iX <= x1; ++iX) { + for (int iY = y0; iY <= y1; ++iY) { + for (int iZ = z0; iZ <= z1; ++iZ) { + if (_output) { + clout << "addSlipBoundary<" << discreteNormalX << ","<< discreteNormalY << ","<< discreteNormalZ << ">(" << x0 << ", "<< x1 << ", " << y0 << ", " << y1 << ", " << z0 << ", " << z1 << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T, DESCRIPTOR>* postProcessor = new SlipBoundaryProcessorGenerator3D<T, DESCRIPTOR>(x0, x1, y0, y1, z0, z1, discreteNormalX, discreteNormalY, discreteNormalZ); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +// Partial slip BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T, DESCRIPTOR, BoundaryManager>::addPartialSlipBoundary( + T tuner, int x0, int x1, int y0, int y1, int z0, int z1, int discreteNormalX, int discreteNormalY, int discreteNormalZ) +{ + OLB_PRECONDITION(x0==x1 || y0==y1 || z0==z1); + + for (int iX = x0; iX <= x1; ++iX) { + for (int iY = y0; iY <= y1; ++iY) { + for (int iZ = z0; iZ <= z1; ++iZ) { + if (_output) { + clout << "addPartialSlipBoundary<" << discreteNormalX << ","<< discreteNormalY << ","<< discreteNormalZ << ">(" << x0 << ", "<< x1 << ", " << y0 << ", " << y1 << ", " << z0 << ", " << z1 << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T, DESCRIPTOR>* postProcessor = new PartialSlipBoundaryProcessorGenerator3D<T, DESCRIPTOR>(tuner, x0, x1, y0, y1, z0, z1, discreteNormalX, discreteNormalY, discreteNormalZ); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +// Wall Function BC + +namespace { + + +template<typename T, typename DESCRIPTOR, class BoundaryManager, typename Enable = void> +struct WallFunctionBoundaryProcessorGenerator3DInstatiator { + static PostProcessorGenerator3D<T, DESCRIPTOR>* getWallFunctionBoundaryProcessorGenerator(int x0, int x1, int y0, int y1, int z0, int z1, BlockGeometryStructure3D<T>&, std::vector<int>& discreteNormal, const std::vector<int>& missingIndices, UnitConverter<T, DESCRIPTOR> const&, wallFunctionParam<T> const& wallFunctionParam, IndicatorF3D<T>* geoIndicator) + { + std::abort(); + } +}; + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +struct WallFunctionBoundaryProcessorGenerator3DInstatiator< + T, DESCRIPTOR, BoundaryManager, + typename std::enable_if< + DESCRIPTOR::template provides<descriptors::AV_SHEAR>() && + DESCRIPTOR::template provides<descriptors::TAU_W>() && + DESCRIPTOR::template provides<descriptors::TAU_EFF>() && + DESCRIPTOR::template provides<descriptors::FORCE>() && + DESCRIPTOR::template provides<descriptors::V12>() + >::type +> { + static PostProcessorGenerator3D<T, DESCRIPTOR>* getWallFunctionBoundaryProcessorGenerator(int x0, int x1, int y0, int y1, int z0, int z1, BlockGeometryStructure3D<T >& blockGeometryStructure, std::vector<int>& discreteNormal, const std::vector<int>& missingIndices, UnitConverter<T, DESCRIPTOR> const& converter, wallFunctionParam<T> const& wallFunctionParam, IndicatorF3D<T>* geoIndicator) + { + PostProcessorGenerator3D<T, DESCRIPTOR>* postProcessor = new WallFunctionBoundaryProcessorGenerator3D<T, DESCRIPTOR>(x0, x1, y0, y1, z0, z1, blockGeometryStructure, discreteNormal, missingIndices, + converter, wallFunctionParam, geoIndicator); + + return postProcessor; + } +}; + +} + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T, DESCRIPTOR, BoundaryManager>::addWallFunctionBoundary( + int x0, int x1, int y0, int y1, int z0, int z1, BlockGeometryStructure3D<T>& blockGeometryStructure, + std::vector<int> discreteNormal, std::vector<int> missingIndices, + UnitConverter<T, DESCRIPTOR> const& converter, wallFunctionParam<T> const& wallFunctionParam, IndicatorF3D<T>* geoIndicator) +{ + OLB_PRECONDITION(x0==x1 || y0==y1 || z0==z1); + + for (int iX = x0; iX <= x1; ++iX) { + for (int iY = y0; iY <= y1; ++iY) { + for (int iZ = z0; iZ <= z1; ++iZ) { + if (_output) { + clout << "addWallFunctionBoundary<" << discreteNormal[0] << ","<< discreteNormal[1] << ","<< discreteNormal[2] << ">(" << x0 << ", "<< x1 << ", " << y0 << ", " << y1 << ", " << z0 << ", " << z1 << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T, DESCRIPTOR>* postProcessor = WallFunctionBoundaryProcessorGenerator3DInstatiator<T, DESCRIPTOR, BoundaryManager>::getWallFunctionBoundaryProcessorGenerator(x0, x1, y0, y1, z0, z1, blockGeometryStructure, discreteNormal, missingIndices, converter, wallFunctionParam, geoIndicator); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +// Pressure BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int direction, int orientation> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addPressureBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + OLB_PRECONDITION( x0==x1 || y0==y1 || z0==z1 ); + + for (int iX=x0; iX<=x1; ++iX) { + for (int iY=y0; iY<=y1; ++iY) { + for (int iZ=z0; iZ<=z1; ++iZ) { + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getPressureBoundaryMomenta<direction,orientation>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getPressureBoundaryDynamics<direction,orientation>(omega, *momenta); + _block.defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + if (_output) { + clout << "addPressureBoundary<" << direction << ", " << orientation << ">(" << iX << ", " << iX << ", "<< iY << ", " << iY << ", " << iZ << ", " << iZ << ", "<< omega << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getPressureBoundaryProcessor<direction,orientation>(x0,x1, y0,y1, z0,z1); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +// Convection BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int direction, int orientation> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addConvectionBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega, T* uAv) +{ + OLB_PRECONDITION( x0==x1 || y0==y1 || z0==z1 ); + + for (int iX=x0; iX<=x1; ++iX) { + for (int iY=y0; iY<=y1; ++iY) { + for (int iZ=z0; iZ<=z1; ++iZ) { + if (_output) { + clout << "addConvectionBoundary<" << direction << ", " << orientation << ">(" << iX << ", " << iX << ", "<< iY << ", " << iY << ", " << iZ << ", " << iZ << ", "<< omega << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getConvectionBoundaryProcessor<direction,orientation>(x0,x1, y0,y1, z0,z1, uAv); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int plane, int normal1, int normal2> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addExternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + OLB_PRECONDITION( + ( x0==x1 && y0==y1 ) || + ( x0==x1 && z0==z1 ) || + ( y0==y1 && z0==z1 ) ); + + for (int iX=x0; iX<=x1; ++iX) { + for (int iY=y0; iY<=y1; ++iY) { + for (int iZ=z0; iZ<=z1; ++iZ) { + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getExternalVelocityEdgeMomenta<plane,normal1,normal2>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getExternalVelocityEdgeDynamics<plane,normal1,normal2>(omega, *momenta); + _block.defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + if (_output) { + clout << "addExternalVelocityEdge<" << plane << ", " << normal1 << ", " << normal2 << ">(" << iX << ", " << iX << ", "<< iY << ", " << iY << ", " << iZ << ", " << iZ << ", "<< omega << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getExternalVelocityEdgeProcessor<plane,normal1,normal2>(x0,x1, y0,y1, z0,z1); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int plane, int normal1, int normal2> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addInternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + if (!(( x0==x1 && y0==y1 ) || + ( x0==x1 && z0==z1 ) || + ( y0==y1 && z0==z1 ) )) { + clout << x0 <<" "<< x1 <<" "<< y0 <<" "<< y1 <<" "<< z0 <<" "<< z1 << std::endl; + } + + OLB_PRECONDITION( + ( x0==x1 && y0==y1 ) || + ( x0==x1 && z0==z1 ) || + ( y0==y1 && z0==z1 ) ); + + for (int iX=x0; iX<=x1; ++iX) { + for (int iY=y0; iY<=y1; ++iY) { + for (int iZ=z0; iZ<=z1; ++iZ) { + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getInternalVelocityEdgeMomenta<plane,normal1,normal2>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getInternalVelocityEdgeDynamics<plane,normal1,normal2>(omega, *momenta); + _block.defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + if (_output) { + clout << "addInternalVelocityEdge<" << plane << ", " << normal1 << ", " << normal2 << ">(" << iX << ", " << iX << ", "<< iY << ", " << iY << ", " << iZ << ", " << iZ << ", "<< omega << " )" << std::endl; + } + } + } + } + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getInternalVelocityEdgeProcessor<plane,normal1,normal2>(x0,x1, y0,y1, z0,z1); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } +} + + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int xNormal, int yNormal, int zNormal> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addExternalVelocityCorner(int x, int y, int z, T omega) +{ + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getExternalVelocityCornerMomenta<xNormal,yNormal,zNormal>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getExternalVelocityCornerDynamics<xNormal,yNormal,zNormal>(omega, *momenta); + + _block.defineDynamics(x,x,y,y,z,z, dynamics); + + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getExternalVelocityCornerProcessor<xNormal,yNormal,zNormal>(x, y, z); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } + if (_output) { + clout << "addExternalVelocityCorner<" << xNormal << ", " << yNormal << ", " << zNormal << ">(" << x << ", " << y << ", "<< z << omega << " )" << std::endl; + } +} + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +template<int xNormal, int yNormal, int zNormal> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addInternalVelocityCorner(int x, int y, int z, T omega) +{ + Momenta<T,DESCRIPTOR>* momenta + = BoundaryManager::template getInternalVelocityCornerMomenta<xNormal,yNormal,zNormal>(); + Dynamics<T,DESCRIPTOR>* dynamics + = BoundaryManager::template getInternalVelocityCornerDynamics<xNormal,yNormal,zNormal>(omega, *momenta); + + _block.defineDynamics(x,x,y,y,z,z, dynamics); + + momentaVector.push_back(momenta); + dynamicsVector.push_back(dynamics); + + PostProcessorGenerator3D<T,DESCRIPTOR>* postProcessor + = BoundaryManager::template getInternalVelocityCornerProcessor<xNormal,yNormal,zNormal>(x, y, z); + if (postProcessor) { + _block.addPostProcessor(*postProcessor); + } + if (_output) { + clout << "addInternalVelocityCorner<" << xNormal << ", " << yNormal << ", " << zNormal << ">(" << x << ", " << y << ", "<< z << omega << " )" << std::endl; + } +} + +// Velocity BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addVelocityBoundary(BlockIndicatorF3D<T>& indicator, int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + std::vector<int> discreteNormal(4,0); + for (int iX = x0; iX <= x1; iX++) { + for (int iY = y0; iY <= y1; iY++) { + for (int iZ = z0; iZ <= z1; iZ++) { + if (indicator(iX, iY, iZ)) { + discreteNormal = indicator.getBlockGeometryStructure().getStatistics().getType(iX, iY, iZ); + if (discreteNormal[0] == 0) { + if (discreteNormal[1] != 0 && discreteNormal[1] == -1) { + addVelocityBoundary<0,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] != 0 && discreteNormal[1] == 1) { + addVelocityBoundary<0,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[2] != 0 && discreteNormal[2] == -1) { + addVelocityBoundary<1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[2] != 0 && discreteNormal[2] == 1) { + addVelocityBoundary<1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[3] != 0 && discreteNormal[3] == -1) { + addVelocityBoundary<2,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[3] != 0 && discreteNormal[3] == 1) { + addVelocityBoundary<2,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + } + + else if (discreteNormal[0] == 1) { + if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addExternalVelocityCorner<1,1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addExternalVelocityCorner<1,-1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addExternalVelocityCorner<1,1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addExternalVelocityCorner<1,-1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addExternalVelocityCorner<-1,1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addExternalVelocityCorner<-1,-1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addExternalVelocityCorner<-1,1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addExternalVelocityCorner<-1,-1,-1>(iX,iY,iZ, omega); + } + /// addExternalVelocityCorner<discreteNormal[1],discreteNormal[2],discreteNormal[3]>(iX,iY,iZ, omega); + } + + else if (discreteNormal[0] == 2) { + if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addInternalVelocityCorner<1,1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addExternalVelocityCorner<1,-1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addInternalVelocityCorner<1,1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addInternalVelocityCorner<1,-1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addInternalVelocityCorner<-1,1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addInternalVelocityCorner<-1,-1,1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addInternalVelocityCorner<-1,1,-1>(iX,iY,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addInternalVelocityCorner<-1,-1,-1>(iX,iY,iZ, omega); + } + /// addInternalVelocityCorner<discreteNormal[1],discreteNormal[2],discreteNormal[3]>(iX,iY,iZ, omega); + } + + else if (discreteNormal[0] == 3) { + if (discreteNormal[1] == 0 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addExternalVelocityEdge<0,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addExternalVelocityEdge<0,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addExternalVelocityEdge<0,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addExternalVelocityEdge<0,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 0 && discreteNormal[3] == 1) { + addExternalVelocityEdge<1,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 0 && discreteNormal[3] == 1) { + addExternalVelocityEdge<1,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 0 && discreteNormal[3] == -1) { + addExternalVelocityEdge<1,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 0 && discreteNormal[3] == -1) { + addExternalVelocityEdge<1,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == 0) { + addExternalVelocityEdge<2,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == 0) { + addExternalVelocityEdge<2,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == 0) { + addExternalVelocityEdge<2,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == 0) { + addExternalVelocityEdge<2,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + } + + else if (discreteNormal[0] == 4) { + if (discreteNormal[1] == 0 && discreteNormal[2] == 1 && discreteNormal[3] == 1) { + addInternalVelocityEdge<0,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == -1 && discreteNormal[3] == 1) { + addInternalVelocityEdge<0,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == 1 && discreteNormal[3] == -1) { + addInternalVelocityEdge<0,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 0 && discreteNormal[2] == -1 && discreteNormal[3] == -1) { + addInternalVelocityEdge<0,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 0 && discreteNormal[3] == 1) { + addInternalVelocityEdge<1,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 0 && discreteNormal[3] == 1) { + addInternalVelocityEdge<1,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 0 && discreteNormal[3] == -1) { + addInternalVelocityEdge<1,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 0 && discreteNormal[3] == -1) { + addInternalVelocityEdge<1,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == 1 && discreteNormal[3] == 0) { + addInternalVelocityEdge<2,1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == 1 && discreteNormal[3] == 0) { + addInternalVelocityEdge<2,-1,1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == 1 && discreteNormal[2] == -1 && discreteNormal[3] == 0) { + addInternalVelocityEdge<2,1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + else if (discreteNormal[1] == -1 && discreteNormal[2] == -1 && discreteNormal[3] == 0) { + addInternalVelocityEdge<2,-1,-1>(iX,iX,iY,iY,iZ,iZ, omega); + } + } + } + } + } + } +} + +// Slip BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T, DESCRIPTOR, BoundaryManager>::addSlipBoundary( + BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1) +{ + auto& blockGeometryStructure = indicator.getBlockGeometryStructure(); + std::vector<int> discreteNormal(4, 0); + for (int iX = x0; iX <= x1; iX++) { + for (int iY = y0; iY <= y1; iY++) { + for (int iZ = z0; iZ <= z1; iZ++) { + if (indicator(iX, iY, iZ)) { + discreteNormal = blockGeometryStructure.getStatistics().getType(iX, iY, iZ); + if (discreteNormal[1]!=0 || discreteNormal[2]!=0 || discreteNormal[3]!=0) { + addSlipBoundary(iX, iX, iY, iY, iZ, iZ, + discreteNormal[1], discreteNormal[2], discreteNormal[3]); + } + else { + clout << "Warning: Could not addSlipBoundary (" << iX << ", " << iY << ", " << iZ << "), discreteNormal=(" << discreteNormal[0] <<","<< discreteNormal[1] <<","<< discreteNormal[2] <<","<< discreteNormal[3] <<"), set to bounceBack" << std::endl; + _block.defineDynamics(iX, iY, iZ, &instances::getBounceBack<T, DESCRIPTOR>()); + } + } + } + } + } +} + +// Partial slip BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T, DESCRIPTOR, BoundaryManager>::addPartialSlipBoundary( + T tuner, BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1) +{ + auto& blockGeometryStructure = indicator.getBlockGeometryStructure(); + std::vector<int> discreteNormal(4, 0); + for (int iX = x0; iX <= x1; iX++) { + for (int iY = y0; iY <= y1; iY++) { + for (int iZ = z0; iZ <= z1; iZ++) { + if (indicator(iX, iY, iZ)) { + if (tuner < 0. || tuner > 1.) { + clout << "Warning: Could not addPartialSlipBoundary (" << iX << ", " << iY << ", " << iZ << "), tuner must be between 0.1 and instead is=" << tuner <<", set to bounceBack" << std::endl; + _block.defineDynamics(iX, iY, iZ, &instances::getBounceBack<T, DESCRIPTOR>()); + } else { + discreteNormal = blockGeometryStructure.getStatistics().getType(iX, iY, iZ); + if (discreteNormal[1]!=0 || discreteNormal[2]!=0 || discreteNormal[3]!=0) { + addPartialSlipBoundary(tuner, iX, iX, iY, iY, iZ, iZ, + discreteNormal[1], discreteNormal[2], discreteNormal[3]); + } + else { + clout << "Warning: Could not addPartialSlipBoundary (" << iX << ", " << iY << ", " << iZ << "), discreteNormal=(" << discreteNormal[0] <<","<< discreteNormal[1] <<","<< discreteNormal[2] <<","<< discreteNormal[3] <<"), set to bounceBack" << std::endl; + _block.defineDynamics(iX, iY, iZ, &instances::getBounceBack<T, DESCRIPTOR>()); + } + } + } + } + } + } +} + +// Pressure BC + +template<typename T, typename DESCRIPTOR, class BoundaryManager> +void BoundaryConditionInstantiator3D<T,DESCRIPTOR,BoundaryManager>:: +addPressureBoundary(BlockIndicatorF3D<T>& indicator, + int x0, int x1, int y0, int y1, int z0, int z1, T omega) +{ + auto& blockGeometryStructure = indicator.getBlockGeometryStructure(); + std::vector<int> discreteNormal(4,0); + for (int iX = x0; iX <= x1; ++iX) { + for (int iY = y0; iY <= y1; ++iY) { + for (int iZ = z0; iZ <= z1; ++iZ) { + if (indicator(iX, iY, iZ)) { + discreteNormal = blockG |