summaryrefslogtreecommitdiff
path: root/src/boundary/offBoundaryCondition2D.hh
diff options
context:
space:
mode:
Diffstat (limited to 'src/boundary/offBoundaryCondition2D.hh')
-rw-r--r--src/boundary/offBoundaryCondition2D.hh309
1 files changed, 309 insertions, 0 deletions
diff --git a/src/boundary/offBoundaryCondition2D.hh b/src/boundary/offBoundaryCondition2D.hh
new file mode 100644
index 0000000..7de2f51
--- /dev/null
+++ b/src/boundary/offBoundaryCondition2D.hh
@@ -0,0 +1,309 @@
+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2012, 2016 Jonas Kratzke, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+/** \file
+ * A helper for initialising 2D boundaries -- generic implementation.
+ */
+#ifndef OFF_BOUNDARY_CONDITION_2D_HH
+#define OFF_BOUNDARY_CONDITION_2D_HH
+
+#include "offBoundaryCondition2D.h"
+#include "offBoundaryInstantiator2D.h"
+#include "offBoundaryPostProcessors2D.h"
+
+namespace olb {
+
+/**
+* Boundary Managers provide specific Boundary Processors by creating them
+*/
+
+////////// BouzidiBoundaryManager2D /////////////////////////////////////////
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+class BouzidiBoundaryManager2D {
+public:
+
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getOnePointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getTwoPointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getOnePointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getTwoPointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static Dynamics<T,DESCRIPTOR>*
+ getOffDynamics(T location[DESCRIPTOR::d]);
+ static Dynamics<T,DESCRIPTOR>*
+ getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]);
+};
+
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getOnePointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new ZeroVelocityBounceBackPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getTwoPointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new ZeroVelocityBouzidiLinearPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getOnePointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new VelocityBounceBackPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getTwoPointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new VelocityBouzidiLinearPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+Dynamics<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getOffDynamics(T location[DESCRIPTOR::d])
+{
+ return new OffDynamics<T, DESCRIPTOR>(location);
+}
+
+template<typename T, typename DESCRIPTOR, class MixinDynamics>
+Dynamics<T,DESCRIPTOR>*
+BouzidiBoundaryManager2D<T,DESCRIPTOR,MixinDynamics>::
+getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q])
+{
+ return new OffDynamics<T, DESCRIPTOR>(location, distances);
+}
+
+////////// BounceBackBoundaryManager2D /////////////////////////////////////////
+
+template<typename T, typename DESCRIPTOR>
+class BounceBackBoundaryManager2D {
+public:
+
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getOnePointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getTwoPointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getOnePointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static PostProcessorGenerator2D<T,DESCRIPTOR>*
+ getTwoPointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist);
+ static Dynamics<T,DESCRIPTOR>*
+ getOffDynamics(T location[DESCRIPTOR::d]);
+ static Dynamics<T,DESCRIPTOR>*
+ getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]);
+};
+
+template<typename T, typename DESCRIPTOR>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getOnePointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new ZeroVelocityBounceBackPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getTwoPointZeroVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new ZeroVelocityBouzidiLinearPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getOnePointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new VelocityBounceBackPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR>
+PostProcessorGenerator2D<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getTwoPointVelocityBoundaryProcessor(int iX, int iY, int iPop, T dist)
+{
+ return new VelocityBouzidiLinearPostProcessorGenerator2D
+ <T, DESCRIPTOR>(iX, iY, iPop, dist);
+}
+
+template<typename T, typename DESCRIPTOR>
+Dynamics<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getOffDynamics(T location[DESCRIPTOR::d])
+{
+ return new OffDynamics<T, DESCRIPTOR>(location);
+}
+
+template<typename T, typename DESCRIPTOR>
+Dynamics<T,DESCRIPTOR>*
+BounceBackBoundaryManager2D<T,DESCRIPTOR>::
+getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q])
+{
+ return new OffDynamics<T, DESCRIPTOR>(location, distances);
+}
+
+////////// Convenience wrappers for boundary functions ////////////////////////
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addOffDynamics(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material)
+{
+ BlockIndicatorMaterial2D<T> indicator(blockGeometryStructure, material);
+ addOffDynamics(indicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addZeroVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY,
+ IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addZeroVelocityBoundary(blockGeometryStructure, iX, iY,
+ bulkIndicator, geometryIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addZeroVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material,
+ IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addZeroVelocityBoundary(boundaryIndicator,
+ bulkIndicator,
+ geometryIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addZeroVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addZeroVelocityBoundary(boundaryIndicator, bulkIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY,
+ IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addVelocityBoundary(blockGeometryStructure, iX, iY,
+ bulkIndicator, geometryIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addVelocityBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addVelocityBoundary(boundaryIndicator, bulkIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addPressureBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material,
+ IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addPressureBoundary(boundaryIndicator, bulkIndicator, geometryIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::addPressureBoundary(
+ BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> boundaryIndicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ addPressureBoundary(boundaryIndicator, bulkIndicator);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::
+defineU(BlockGeometryStructure2D<T>& blockGeometryStructure, int material,
+ AnalyticalF2D<T,T>& u, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> indicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ defineU(indicator, bulkIndicator, u);
+}
+
+template<typename T, typename DESCRIPTOR>
+void OffLatticeBoundaryCondition2D<T, DESCRIPTOR>::
+defineRho(BlockGeometryStructure2D<T>& blockGeometryStructure, int material,
+ AnalyticalF2D<T,T>& rho, std::vector<int> bulkMaterials)
+{
+ BlockIndicatorMaterial2D<T> indicator(blockGeometryStructure, material);
+ BlockIndicatorMaterial2D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
+ defineRho(indicator, bulkIndicator, rho);
+}
+
+
+
+////////// Factory functions //////////////////////////////////////////////////
+
+template<typename T, typename DESCRIPTOR, typename MixinDynamics>
+OffLatticeBoundaryCondition2D<T,DESCRIPTOR>*
+createBouzidiBoundaryCondition2D(BlockLatticeStructure2D<T,DESCRIPTOR>& block)
+{
+ return new OffBoundaryConditionInstantiator2D <
+ T, DESCRIPTOR,
+ BouzidiBoundaryManager2D<T,DESCRIPTOR, MixinDynamics> > (block);
+}
+
+
+} // namespace olb
+
+#endif