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Diffstat (limited to 'src/boundary/offBoundaryCondition3D.h')
-rw-r--r-- | src/boundary/offBoundaryCondition3D.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/boundary/offBoundaryCondition3D.h b/src/boundary/offBoundaryCondition3D.h new file mode 100644 index 0000000..d5df398 --- /dev/null +++ b/src/boundary/offBoundaryCondition3D.h @@ -0,0 +1,114 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +/** \file + * A helper for initialising 3D boundaries -- header file. + */ + +#ifndef OFF_BOUNDARY_CONDITION_3D_H +#define OFF_BOUNDARY_CONDITION_3D_H + +#include <vector> +#include "core/blockLatticeStructure3D.h" +#include "core/blockLatticeStructure3D.h" +#include "offBoundaryCondition3D.h" +#include "dynamics/dynamics.h" +#include "geometry/blockGeometryStatistics3D.h" +#include "io/stlReader.h" +namespace olb { + +/** +* This class provides a general off lattice boundary condition +*/ + +template<typename T, typename DESCRIPTOR> +class OffLatticeBoundaryCondition3D { + +protected: + T _epsFraction; + +public: + virtual ~OffLatticeBoundaryCondition3D() { } + + /// Using Bouzidi BC OnePoint corresponds to Bounce Back and TwoPoint to linear interpolation + virtual void addOnePointZeroVelocityBoundary(int x, int y, int z, int iPop, T dist) =0; + virtual void addTwoPointZeroVelocityBoundary(int x, int y, int z, int iPop, T dist) =0; + virtual void addOnePointVelocityBoundary(int x, int y, int z, int iPop, T dist) =0; + virtual void addTwoPointVelocityBoundary(int x, int y, int z, int iPop, T dist) =0; + + virtual void addOffDynamics(int x, int y, int z, T location[DESCRIPTOR::d]) =0; + virtual void addOffDynamics(int x, int y, int z, T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]) =0; + + virtual void addZeroVelocityBoundary(BlockGeometryStructure3D<T>& blockGeometryStructure, + int x, int y, int z, int iPop, T dist) =0; + virtual void defineU(int iX, int iY, int iZ, int iPop, const T u[DESCRIPTOR::d]) =0; + + virtual void addOffDynamics(BlockIndicatorF3D<T>& indicator) =0; + virtual void addZeroVelocityBoundary(BlockIndicatorF3D<T>& boundaryIndicator, + BlockIndicatorF3D<T>& bulkIndicator, + IndicatorF3D<T>& geometryIndicator) =0; + virtual void addVelocityBoundary(BlockIndicatorF3D<T>& boundaryIndicator, + BlockIndicatorF3D<T>& bulkIndicator, + IndicatorF3D<T>& geometryIndicator) =0; + virtual void defineU(BlockIndicatorF3D<T>& indicator, + BlockIndicatorF3D<T>& bulkIndicator, + AnalyticalF3D<T,T>& u) =0; + + /** + * \name Convenience wrappers for boundary functions + * \{ + **/ + + void addOffDynamics(BlockGeometryStructure3D<T>& blockGeometryStructure, int material); + void addZeroVelocityBoundary(BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + IndicatorF3D<T>& geometryIndicator, + std::vector<int> bulkMaterials = std::vector<int>(1,1)); + void addVelocityBoundary(BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + IndicatorF3D<T>& indicator, + std::vector<int> bulkMaterials = std::vector<int>(1,1)); + void defineU(BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + AnalyticalF3D<T,T>& u, + std::vector<int> bulkMaterials = std::vector<int>(1,1) ); + + ///\} + + virtual BlockLatticeStructure3D<T,DESCRIPTOR>& getBlock() =0; + virtual BlockLatticeStructure3D<T,DESCRIPTOR> const& getBlock() const =0; + + virtual void outputOn() =0; + virtual void outputOff() =0; +}; + +////////// Factory functions ////////////////////////////////////////////////// + +/** +* Create specific off lattice boundary conditions +*/ + +template<typename T, typename DESCRIPTOR, typename MixinDynamics=BGKdynamics<T,DESCRIPTOR> > +OffLatticeBoundaryCondition3D<T,DESCRIPTOR>* +createBouzidiBoundaryCondition3D(BlockLatticeStructure3D<T,DESCRIPTOR>& block); + +} + +#endif |