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Diffstat (limited to 'src/boundary/offBoundaryCondition3D.hh')
-rw-r--r-- | src/boundary/offBoundaryCondition3D.hh | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/boundary/offBoundaryCondition3D.hh b/src/boundary/offBoundaryCondition3D.hh new file mode 100644 index 0000000..83d3a36 --- /dev/null +++ b/src/boundary/offBoundaryCondition3D.hh @@ -0,0 +1,166 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +/** \file + * A helper for initialising 3D boundaries -- generic implementation. + */ +#ifndef OFF_BOUNDARY_CONDITION_3D_HH +#define OFF_BOUNDARY_CONDITION_3D_HH + +#include "offBoundaryCondition3D.h" +#include "offBoundaryInstantiator3D.h" +#include "offBoundaryPostProcessors3D.h" +#include "functors/lattice/indicator/blockIndicatorF3D.h" + +namespace olb { + +/** +* Boundary Managers provide specific Boundary Processors by creating them +*/ + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +class BouzidiBoundaryManager3D { +public: + + static PostProcessorGenerator3D<T,DESCRIPTOR>* + getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); + static PostProcessorGenerator3D<T,DESCRIPTOR>* + getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); + static PostProcessorGenerator3D<T,DESCRIPTOR>* + getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); + static PostProcessorGenerator3D<T,DESCRIPTOR>* + getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); + static Dynamics<T,DESCRIPTOR>* + getOffDynamics(T location[DESCRIPTOR::d]); + static Dynamics<T,DESCRIPTOR>* + getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]); +}; + +////////// BouzidiBoundaryManager3D ///////////////////////////////////////// + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +PostProcessorGenerator3D<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) +{ + return new ZeroVelocityBounceBackPostProcessorGenerator3D + <T, DESCRIPTOR>(x, y, z, iPop, dist); +} + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +PostProcessorGenerator3D<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) +{ + return new ZeroVelocityBouzidiLinearPostProcessorGenerator3D + <T, DESCRIPTOR>(x, y, z, iPop, dist); +} + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +PostProcessorGenerator3D<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) +{ + return new VelocityBounceBackPostProcessorGenerator3D + <T, DESCRIPTOR>(x, y, z, iPop, dist); +} + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +PostProcessorGenerator3D<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) +{ + return new VelocityBouzidiLinearPostProcessorGenerator3D + <T, DESCRIPTOR>(x, y, z, iPop, dist); +} + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +Dynamics<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getOffDynamics(T location[DESCRIPTOR::d]) +{ + return new OffDynamics<T, DESCRIPTOR>(location); +} + +template<typename T, typename DESCRIPTOR, class MixinDynamics> +Dynamics<T,DESCRIPTOR>* +BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>:: +getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]) +{ + return new OffDynamics<T, DESCRIPTOR>(location, distances); +} + +////////// Convenience wrappers for boundary functions //////////////////////// + +template<typename T, typename DESCRIPTOR> +void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addOffDynamics( + BlockGeometryStructure3D<T>& blockGeometryStructure, int material) +{ + BlockIndicatorMaterial3D<T> indicator(blockGeometryStructure, material); + addOffDynamics(indicator); +} + +template<typename T, typename DESCRIPTOR> +void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addZeroVelocityBoundary( + BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + IndicatorF3D<T>& geometryIndicator, std::vector<int> bulkMaterials) +{ + BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials); + BlockIndicatorMaterial3D<T> boundaryIndicator(blockGeometryStructure, material); + addZeroVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator); +} + +template<typename T, typename DESCRIPTOR> +void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addVelocityBoundary( + BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + IndicatorF3D<T>& geometryIndicator, std::vector<int> bulkMaterials) +{ + BlockIndicatorMaterial3D<T> boundaryIndicator(blockGeometryStructure, material); + BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials); + addVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator); +} + +template<typename T, typename DESCRIPTOR> +void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::defineU( + BlockGeometryStructure3D<T>& blockGeometryStructure, int material, + AnalyticalF3D<T,T>& u, std::vector<int> bulkMaterials) +{ + BlockIndicatorMaterial3D<T> indicator(blockGeometryStructure, material); + BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials); + defineU(indicator, bulkIndicator, u); +} + +////////// Factory functions ////////////////////////////////////////////////// + +template<typename T, typename DESCRIPTOR, typename MixinDynamics> +OffLatticeBoundaryCondition3D<T,DESCRIPTOR>* +createBouzidiBoundaryCondition3D(BlockLatticeStructure3D<T,DESCRIPTOR>& block) +{ + return new OffBoundaryConditionInstantiator3D < + T, DESCRIPTOR, + BouzidiBoundaryManager3D<T,DESCRIPTOR, MixinDynamics> > (block); +} + +} // namespace olb + +#endif |