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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef OFF_BOUNDARY_POST_PROCESSORS_3D_H
+#define OFF_BOUNDARY_POST_PROCESSORS_3D_H
+
+#include "core/postProcessing.h"
+#include "core/blockLattice3D.h"
+
+namespace olb {
+
+/**
+* This class computes the Linear Bouzidi BC
+*/
+
+template<typename T, typename DESCRIPTOR>
+class ZeroVelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D<T,DESCRIPTOR> {
+public:
+ ZeroVelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
+ int extent() const override
+ {
+ return 1;
+ }
+ int extent(int whichDirection) const override
+ {
+ return 1;
+ }
+ void process(BlockLattice3D<T,DESCRIPTOR>& blockLattice) override;
+ void processSubDomain(BlockLattice3D<T,DESCRIPTOR>& blockLattice,
+ int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
+private:
+ int x, y, z;
+ int xN, yN, zN, xB, yB, zB;
+ int iPop, opp, iPop2;
+ T q, dist;
+};
+
+template<typename T, typename DESCRIPTOR>
+class ZeroVelocityBounceBackPostProcessor3D : public LocalPostProcessor3D<T,DESCRIPTOR> {
+public:
+ ZeroVelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
+ int extent() const override
+ {
+ return 1;
+ }
+ int extent(int whichDirection) const override
+ {
+ return 1;
+ }
+ void process(BlockLattice3D<T,DESCRIPTOR>& blockLattice) override;
+ void processSubDomain(BlockLattice3D<T,DESCRIPTOR>& blockLattice,
+ int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
+private:
+ int x, y, z;
+ int xN, yN, zN;
+ int iPop, opp;
+ T dist;
+};
+
+template<typename T, typename DESCRIPTOR>
+class VelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D<T,DESCRIPTOR> {
+public:
+ VelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
+ int extent() const override
+ {
+ return 1;
+ }
+ int extent(int whichDirection) const override
+ {
+ return 1;
+ }
+ void process(BlockLattice3D<T,DESCRIPTOR>& blockLattice) override;
+ void processSubDomain(BlockLattice3D<T,DESCRIPTOR>& blockLattice,
+ int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
+private:
+ int x, y, z;
+ int xN, yN, zN, xB, yB, zB;
+ int iPop, opp, iPop2;
+ T q, dist;
+ T ufrac;
+};
+
+template<typename T, typename DESCRIPTOR>
+class VelocityBounceBackPostProcessor3D : public LocalPostProcessor3D<T,DESCRIPTOR> {
+public:
+ VelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
+ int extent() const override
+ {
+ return 1;
+ }
+ int extent(int whichDirection) const override
+ {
+ return 1;
+ }
+ void process(BlockLattice3D<T,DESCRIPTOR>& blockLattice) override;
+ void processSubDomain(BlockLattice3D<T,DESCRIPTOR>& blockLattice,
+ int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
+private:
+ int x, y, z;
+ int xN, yN, zN;
+ int iPop, opp;
+ T dist;
+};
+
+/**
+* Linear Bouzidi BC Generator
+*/
+
+template<typename T, typename DESCRIPTOR>
+class ZeroVelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D<T,DESCRIPTOR> {
+public:
+ ZeroVelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
+ PostProcessor3D<T,DESCRIPTOR>* generate() const override;
+ PostProcessorGenerator3D<T,DESCRIPTOR>* clone() const override;
+private:
+ int x, y, z;
+ int iPop;
+ T dist;
+};
+
+template<typename T, typename DESCRIPTOR>
+class ZeroVelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D<T,DESCRIPTOR> {
+public:
+ ZeroVelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
+ PostProcessor3D<T,DESCRIPTOR>* generate() const override;
+ PostProcessorGenerator3D<T,DESCRIPTOR>* clone() const override;
+private:
+ int x, y, z;
+ int iPop;
+ T dist;
+};
+
+template<typename T, typename DESCRIPTOR>
+class VelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D<T,DESCRIPTOR> {
+public:
+ VelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
+ PostProcessor3D<T,DESCRIPTOR>* generate() const override;
+ PostProcessorGenerator3D<T,DESCRIPTOR>* clone() const override;
+private:
+ int x, y, z;
+ int iPop;
+ T dist;
+};
+
+template<typename T, typename DESCRIPTOR>
+class VelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D<T,DESCRIPTOR> {
+public:
+ VelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
+ PostProcessor3D<T,DESCRIPTOR>* generate() const override;
+ PostProcessorGenerator3D<T,DESCRIPTOR>* clone() const override;
+private:
+ int x, y, z;
+ int iPop;
+ T dist;
+};
+
+}
+
+#endif