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Diffstat (limited to 'src/functors/analytical/indicator/smoothIndicatorF3D.h')
-rw-r--r-- | src/functors/analytical/indicator/smoothIndicatorF3D.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/functors/analytical/indicator/smoothIndicatorF3D.h b/src/functors/analytical/indicator/smoothIndicatorF3D.h new file mode 100644 index 0000000..ecf9fe5 --- /dev/null +++ b/src/functors/analytical/indicator/smoothIndicatorF3D.h @@ -0,0 +1,95 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2014-2016 Cyril Masquelier, Mathias J. Krause, Albert Mink + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#ifndef SMOOTH_INDICATOR_F_3D_H +#define SMOOTH_INDICATOR_F_3D_H + +#include <vector> + +#include "smoothIndicatorBaseF3D.h" +#include "io/xmlReader.h" + +#include "core/blockData3D.h" +#include "core/unitConverter.h" +#include "functors/analytical/indicator/indicatorBaseF2D.h" +#include "functors/analytical/indicator/indicatorBaseF3D.h" + +namespace olb { + +/// implements a smooth particle cuboid in 3D with an _epsilon sector. +template <typename T, typename S, bool HLBM=false> +class SmoothIndicatorCuboid3D final: public SmoothIndicatorF3D<T, S, HLBM> { +private: + S _xLength; + S _yLength; + S _zLength; +public: + SmoothIndicatorCuboid3D(Vector<S,3> center, S xLength, S yLength, S zLength, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + bool operator()(T output[],const S input[]) override; +}; + +/// implements a smooth sphere in 3D with an _epsilon sector +template <typename T, typename S, bool HLBM=false> +class SmoothIndicatorSphere3D final: public SmoothIndicatorF3D<T, S, HLBM> { +private: + S _radius; +public: + SmoothIndicatorSphere3D(Vector<S, 3> center, S radius, S epsilon, S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + bool operator()(T output[], const S input[]) override; +}; + +/// implements a smooth particle cylinder in 3D with an _epsilon sector. +template <typename T, typename S, bool HLBM=false> +class SmoothIndicatorCylinder3D final: public SmoothIndicatorF3D<T, S, HLBM> { +private: + S _radius; + S _length; + void initIndicatorCylinder3D(Vector<S,3> normal, Vector<S,3> theta, S density, Vector<S,3> vel); +public: + SmoothIndicatorCylinder3D(Vector<S,3> pointA, Vector<S,3> pointB, S radius, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + SmoothIndicatorCylinder3D(Vector<S,3> center, Vector<S,3> normal, S radius, S length, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + bool operator()(T output[], const S input[]) override; +}; + +/// implements a smooth particle cone in 3D with an _epsilon sector +template <typename T, typename S, bool HLBM=false> +class SmoothIndicatorCone3D : public SmoothIndicatorF3D<T, S, HLBM> { +private: + S _length; + S _radiusA; + S _radiusB; + void initIndicatorCone3D(Vector<S,3> normal, Vector<S,3> theta, S density, Vector<S,3> vel); +public: + SmoothIndicatorCone3D(Vector<S,3> pointA, Vector<S,3> pointB, + S radiusA, S radiusB, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, + Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + SmoothIndicatorCone3D(Vector<S,3> center, Vector<S,3> normal, S lenght, + S radiusA, S radiusB, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), + S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.)); + bool operator() (T output[], const S input[]) override; +}; + +} + +#endif + |