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Diffstat (limited to 'src/utilities/hyperplane3D.h')
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diff --git a/src/utilities/hyperplane3D.h b/src/utilities/hyperplane3D.h new file mode 100644 index 0000000..5dc8c8c --- /dev/null +++ b/src/utilities/hyperplane3D.h @@ -0,0 +1,99 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2017 Adrian Kummerlaender + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#ifndef HYPERPLANE_3D_H +#define HYPERPLANE_3D_H + +#include "core/vector.h" +#include "geometry/cuboid3D.h" + +namespace olb { + +/// Definition of a analytical 2D plane embedded in 3D space +/** + * Hyperplane3D defines a hyperplane using its origin and two span vectors. + * + * In practice it might be preferable to define a hyperplane using a normal + * vector or to automatically center the origin in a given cuboid. + * For this purpose a fluent construction interface is offered: + * \code{.cpp} + * // construct a hyperplane positioned at (1,1,1) and normal to (1,0,0) + * auto plane = Hyperplane3D<T>().originAt({1,1,1}) + * .normalTo({1,0,0}); + * \endcode + * + * The primary reason for this development was the increasing constructor + * clutter in BlockReduction3D2D: Instead of using the correct Vector<T,3> types + * for passing span and origin vectors they were passed as a mix between raw values + * and array types to prevent the constructor from becoming ambiguous. e.g. on the + * type level passing two span vectors is indistinguishable from passing normal and + * origin vectors. + **/ +template <typename T> +struct Hyperplane3D { + Vector<T,3> origin; + Vector<T,3> u; + Vector<T,3> v; + Vector<T,3> normal; + + Hyperplane3D() = default; + + /// Center the hyperplane at the given origin vector + /// \return Hyperplane3D reference for further construction + Hyperplane3D& originAt(const Vector<T,3>& origin); + /// Center the hyperplane relative to the given cuboid + /// \return Hyperplane3D reference for further construction + Hyperplane3D& centeredIn(const Cuboid3D<T>& cuboid); + /// Span the hyperplane using two span vectors + /// \return Hyperplane3D reference for further construction + Hyperplane3D& spannedBy(const Vector<T,3>& u, const Vector<T,3>& v); + /// Calculate the spanning vectors of the hyperplane to be orthogonal to the given normal + /// \return Hyperplane3D reference for further construction + Hyperplane3D& normalTo(const Vector<T,3>& normal); + + /// Apply a matrix given by its row vectors to both span vectors + /// \return Hyperplane3D reference for further construction + Hyperplane3D& applyMatrixToSpan(const Vector<T,3>& row0, + const Vector<T,3>& row1, + const Vector<T,3>& row2); + /// Rotate the spanning vectors around the X axis + /// \return Hyperplane3D reference for further construction + Hyperplane3D& rotateSpanAroundX(T r); + /// Rotate the spanning vectors around the Y axis + /// \return Hyperplane3D reference for further construction + Hyperplane3D& rotateSpanAroundY(T r); + /// Rotate the spanning vectors around the Z axis + /// \return Hyperplane3D reference for further construction + Hyperplane3D& rotateSpanAroundZ(T r); + + /// \return true iff normal is orthogonal to X, Y axis + bool isXYPlane() const; + /// \return true iff normal is orthogonal to X, Z axis + bool isXZPlane() const; + /// \return true iff normal is orthogonal to Y, Z axis + bool isYZPlane() const; +}; + +} + +#endif |