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Diffstat (limited to 'src/utilities/hyperplaneLattice3D.h')
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diff --git a/src/utilities/hyperplaneLattice3D.h b/src/utilities/hyperplaneLattice3D.h new file mode 100644 index 0000000..83c4582 --- /dev/null +++ b/src/utilities/hyperplaneLattice3D.h @@ -0,0 +1,123 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2017 Adrian Kummerlaender + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#ifndef HYPERPLANE_LATTICE_3D_H +#define HYPERPLANE_LATTICE_3D_H + +#include "core/vector.h" +#include "geometry/cuboidGeometry3D.h" +#include "hyperplane3D.h" + +namespace olb { + +/// Parametrization of a hyperplane lattice. +/** + * i.e. the resolution / grid width of the discretization of a given hyperplane. + * + * This class provides a common interface for describing how to discretize the intersection + * of a hyperplane given by Hyperplane3D<T> and the mother cuboid of CuboidGeometry3D<T>. + **/ +template <typename T> +class HyperplaneLattice3D { +private: + /// \return max possible distance + int computeMaxLatticeDistance(Cuboid3D<T>&& cuboid) const; + /// Compute _hyperplane.origin, _nx, _ny so that the cuboid is right inside the geometry + void constructCuboid(CuboidGeometry3D<T>& geometry, int maxLatticeDistance); + /// Update _h, _nx, _ny, _hyperplane.(u,v) so that the longest side length matches the given resolution + void setToResolution(int resolution); + +protected: + const Hyperplane3D<T> _hyperplane; + + /// Origin vector of the lattice + /** + * Note that this origin is set to a outermost point of the intersection between + * cuboid geometry and hyperplane. Thus it is different from the Hyperplane3D<T> + * origin vector in the general case. + **/ + Vector<T,3> _origin; + /// Span vector of the lattice, normalized to grid width _h + Vector<T,3> _u; + /// Span vector of the lattice, normalized to grid width _h + Vector<T,3> _v; + + /// Distance between discrete lattice points + T _h; + /// Number of lattice points in the direction of _u + int _nx; + /// Number of lattice points in the direction of _v + int _ny; + +public: + /// Constructor for automatic discretization. + /** + * i.e. the grid width is set to CuboidGeometry3D<T>::getMinDeltaR. + **/ + HyperplaneLattice3D(CuboidGeometry3D<T>& geometry, + Hyperplane3D<T> hyperplane); + /// Constructor for discretization of a given resolution. + HyperplaneLattice3D(CuboidGeometry3D<T>& geometry, + Hyperplane3D<T> hyperplane, + int resolution); + /// Constructor for discretization of a given grid width. + HyperplaneLattice3D(CuboidGeometry3D<T>& geometry, + Hyperplane3D<T> hyperplane, + T h); + + /// Constructor for manual discretization + /** + * \param hyperplane Hyperplane in 3D space + * \param h lattice point spacing + * \param nx X axis resolution + * \param ny Y axis resolution + **/ + HyperplaneLattice3D(Hyperplane3D<T> hyperplane, + T h, int nx, int ny); + + HyperplaneLattice3D(const HyperplaneLattice3D&) = default; + + const Hyperplane3D<T>& getHyperplane() const; + + /// Transform 2d lattice coordinates to their physical 3d location + Vector<T,3> getPhysR(const int& planeX, const int& planeY) const; + + /// \return _nx + int getNx() const; + /// \return _ny + int getNy() const; + /// \return _h + T getPhysSpacing() const; + + /// \return _origin + Vector<T,3> getPhysOrigin() const; + /// \return _u + Vector<T,3> getVectorU() const; + /// \return _v + Vector<T,3> getVectorV() const; + +}; + +} + +#endif |