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+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2013, 2014 Lukas Baron, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ * <http://www.openlb.net/>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#include "vectorHelpers.h"
+#include<vector>
+#include<string>
+#include<sstream>
+
+namespace olb {
+namespace util {
+
+inline bool nearZero(const float& a);
+inline bool nearZero(const double& a);
+
+
+std::vector<double> fromVector3(const Vector<double, 3>& vec);
+std::vector<double> fromVector2(const Vector<double, 2>& vec);
+
+//void crossProduct3D(double c[3], const double a[3], const double b[3]);
+
+inline void copyN(int c[], const int a[], const unsigned& dim);
+inline void copyN(double c[], const double a[], const unsigned& dim);
+
+inline void copy3(int c[], const int a[]);
+inline void copy3(double c[], const double a[]);
+
+std::vector<double> norm(const std::vector<double>& a);
+std::vector<double> normalize(const std::vector<double>& a);
+
+//bool triangleIntersection(const std::vector<double>& point0, const std::vector<double>& point1, const std::vector<double>& point2, const std::vector<double>& origign, const std::vector<double>& direction, double& distance);
+
+//bool triangleIntersectionWithNormalDirection(const std::vector<double>& point0, const std::vector<double>& point1, const std::vector<double>& point2, const std::vector<double>& origign, const std::vector<double>& normalDirection, double& distance);
+
+
+}
+}