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Diffstat (limited to 'src/utilities/vectorHelpers.cpp')
-rw-r--r-- | src/utilities/vectorHelpers.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/utilities/vectorHelpers.cpp b/src/utilities/vectorHelpers.cpp new file mode 100644 index 0000000..cdf07bd --- /dev/null +++ b/src/utilities/vectorHelpers.cpp @@ -0,0 +1,56 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2013, 2014 Lukas Baron, Mathias J. Krause + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * <http://www.openlb.net/> + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#include "vectorHelpers.h" +#include<vector> +#include<string> +#include<sstream> + +namespace olb { +namespace util { + +inline bool nearZero(const float& a); +inline bool nearZero(const double& a); + + +std::vector<double> fromVector3(const Vector<double, 3>& vec); +std::vector<double> fromVector2(const Vector<double, 2>& vec); + +//void crossProduct3D(double c[3], const double a[3], const double b[3]); + +inline void copyN(int c[], const int a[], const unsigned& dim); +inline void copyN(double c[], const double a[], const unsigned& dim); + +inline void copy3(int c[], const int a[]); +inline void copy3(double c[], const double a[]); + +std::vector<double> norm(const std::vector<double>& a); +std::vector<double> normalize(const std::vector<double>& a); + +//bool triangleIntersection(const std::vector<double>& point0, const std::vector<double>& point1, const std::vector<double>& point2, const std::vector<double>& origign, const std::vector<double>& direction, double& distance); + +//bool triangleIntersectionWithNormalDirection(const std::vector<double>& point0, const std::vector<double>& point1, const std::vector<double>& point2, const std::vector<double>& origign, const std::vector<double>& normalDirection, double& distance); + + +} +} |