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/* This file is part of the OpenLB library
*
* Copyright (C) 2012, 2016 Jonas Kratzke, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/** \file
* A helper for initialising 2D boundaries -- header file.
*/
#ifndef OFF_BOUNDARY_CONDITION_2D_H
#define OFF_BOUNDARY_CONDITION_2D_H
#include <vector>
#include "core/blockLatticeStructure2D.h"
#include "core/blockLatticeStructure2D.h"
#include "offBoundaryCondition2D.h"
#include "dynamics/dynamics.h"
#include "geometry/blockGeometryStatistics2D.h"
#include "io/stlReader.h"
namespace olb {
/**
* This class provides a general off lattice boundary condition
*/
template<typename T, typename DESCRIPTOR>
class OffLatticeBoundaryCondition2D {
protected:
T _epsFraction;
public:
virtual ~OffLatticeBoundaryCondition2D() { }
/// Using Bouzidi BC OnePoint corresponds to Bounce Back and TwoPoint to linear interpolation
virtual void addOnePointZeroVelocityBoundary(int iX, int iY, int iPop, T dist) =0;
virtual void addTwoPointZeroVelocityBoundary(int iX, int iY, int iPop, T dist) =0;
virtual void addOnePointVelocityBoundary(int iX, int iY, int iPop, T dist) =0;
virtual void addTwoPointVelocityBoundary(int iX, int iY, int iPop, T dist) =0;
virtual void addOffDynamics(int iX, int iY, T location[DESCRIPTOR::d]) =0;
virtual void addOffDynamics(int iX, int iY, T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]) =0;
virtual void addOffDynamics(BlockIndicatorF2D<T>& indicator) =0;
virtual void addZeroVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY, int iPop, T dist) =0;
virtual void addZeroVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY, BlockIndicatorF2D<T>& bulkIndicator, IndicatorF2D<T>& geometryIndicator) =0;
virtual void addZeroVelocityBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator, IndicatorF2D<T>& geometryIndicator) =0;
virtual void addZeroVelocityBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator) =0;
virtual void addVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int x, int y, int iPop, T dist) =0;
virtual void addVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY, BlockIndicatorF2D<T>& bulkIndicator, IndicatorF2D<T>& geometryIndicator) =0;
virtual void addVelocityBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator, IndicatorF2D<T>& geometryIndicator) =0;
virtual void addVelocityBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator) =0;
virtual void addPressureBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator, IndicatorF2D<T>& geometryIndicator) =0;
virtual void addPressureBoundary(BlockIndicatorF2D<T>& boundaryIndicator, BlockIndicatorF2D<T>& bulkIndicator) =0;
virtual void defineU(int iX, int iY, int iPop, const T u[DESCRIPTOR::d]) =0;
virtual void defineU(BlockIndicatorF2D<T>& indicator, BlockIndicatorF2D<T>& bulkIndicator, AnalyticalF2D<T,T>& u) =0;
virtual void defineRho(int iX, int iY, int iPop, const T rho) =0;
virtual void defineRho(BlockIndicatorF2D<T>& indicator, BlockIndicatorF2D<T>& bulkIndicator, AnalyticalF2D<T,T>& rho) =0;
/**
* \name Convenience wrappers for boundary functions
* \{
**/
void addOffDynamics(BlockGeometryStructure2D<T>& blockGeometryStructure, int material);
void addZeroVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addZeroVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addZeroVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int iX, int iY, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addVelocityBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addPressureBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, IndicatorF2D<T>& geometryIndicator, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void addPressureBoundary(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, std::vector<int> bulkMaterials = std::vector<int>(1,1));
void defineU(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, AnalyticalF2D<T,T>& u, std::vector<int> bulkMaterials = std::vector<int>(1,1) );
void defineRho(BlockGeometryStructure2D<T>& blockGeometryStructure, int material, AnalyticalF2D<T,T>& rho, std::vector<int> bulkMaterials = std::vector<int>(1,1) );
///\}
virtual BlockLatticeStructure2D<T,DESCRIPTOR>& getBlock() =0;
virtual BlockLatticeStructure2D<T,DESCRIPTOR> const& getBlock() const =0;
virtual void outputOn() =0;
virtual void outputOff() =0;
};
////////// Factory functions //////////////////////////////////////////////////
/**
* Create specific off lattice boundary conditions
*/
template<typename T, typename DESCRIPTOR, typename MixinDynamics=BGKdynamics<T,DESCRIPTOR> >
OffLatticeBoundaryCondition2D<T,DESCRIPTOR>*
createBouzidiBoundaryCondition2D(BlockLatticeStructure2D<T,DESCRIPTOR>& block);
template<typename T, typename DESCRIPTOR>
OffLatticeBoundaryCondition2D<T,DESCRIPTOR>*
createBounceBackBoundaryCondition2D(BlockLatticeStructure2D<T,DESCRIPTOR>& block)
{
return createBounceBackBoundaryCondition2D<T,DESCRIPTOR>(block);
}
}
#endif
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