summaryrefslogtreecommitdiff
path: root/src/boundary/offBoundaryCondition3D.hh
blob: 83d3a36beddfe2ae4cf86e54c337ba2f3c82904e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/*  This file is part of the OpenLB library
 *
 *  Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause
 *  E-mail contact: info@openlb.net
 *  The most recent release of OpenLB can be downloaded at
 *  <http://www.openlb.net/>
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public
 *  License along with this program; if not, write to the Free
 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA  02110-1301, USA.
*/

/** \file
 * A helper for initialising 3D boundaries -- generic implementation.
 */
#ifndef OFF_BOUNDARY_CONDITION_3D_HH
#define OFF_BOUNDARY_CONDITION_3D_HH

#include "offBoundaryCondition3D.h"
#include "offBoundaryInstantiator3D.h"
#include "offBoundaryPostProcessors3D.h"
#include "functors/lattice/indicator/blockIndicatorF3D.h"

namespace olb {

/**
* Boundary Managers provide specific Boundary Processors by creating them
*/

template<typename T, typename DESCRIPTOR, class MixinDynamics>
class BouzidiBoundaryManager3D {
public:

  static PostProcessorGenerator3D<T,DESCRIPTOR>*
  getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist);
  static PostProcessorGenerator3D<T,DESCRIPTOR>*
  getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist);
  static PostProcessorGenerator3D<T,DESCRIPTOR>*
  getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist);
  static PostProcessorGenerator3D<T,DESCRIPTOR>*
  getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist);
  static Dynamics<T,DESCRIPTOR>*
  getOffDynamics(T location[DESCRIPTOR::d]);
  static Dynamics<T,DESCRIPTOR>*
  getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]);
};

////////// BouzidiBoundaryManager3D /////////////////////////////////////////

template<typename T, typename DESCRIPTOR, class MixinDynamics>
PostProcessorGenerator3D<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist)
{
  return new ZeroVelocityBounceBackPostProcessorGenerator3D
         <T, DESCRIPTOR>(x, y, z, iPop, dist);
}

template<typename T, typename DESCRIPTOR, class MixinDynamics>
PostProcessorGenerator3D<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist)
{
  return new ZeroVelocityBouzidiLinearPostProcessorGenerator3D
         <T, DESCRIPTOR>(x, y, z, iPop, dist);
}

template<typename T, typename DESCRIPTOR, class MixinDynamics>
PostProcessorGenerator3D<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist)
{
  return new VelocityBounceBackPostProcessorGenerator3D
         <T, DESCRIPTOR>(x, y, z, iPop, dist);
}

template<typename T, typename DESCRIPTOR, class MixinDynamics>
PostProcessorGenerator3D<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist)
{
  return new VelocityBouzidiLinearPostProcessorGenerator3D
         <T, DESCRIPTOR>(x, y, z, iPop, dist);
}

template<typename T, typename DESCRIPTOR, class MixinDynamics>
Dynamics<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getOffDynamics(T location[DESCRIPTOR::d])
{
  return new OffDynamics<T, DESCRIPTOR>(location);
}

template<typename T, typename DESCRIPTOR, class MixinDynamics>
Dynamics<T,DESCRIPTOR>*
BouzidiBoundaryManager3D<T,DESCRIPTOR,MixinDynamics>::
getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q])
{
  return new OffDynamics<T, DESCRIPTOR>(location, distances);
}

////////// Convenience wrappers for boundary functions ////////////////////////

template<typename T, typename DESCRIPTOR>
void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addOffDynamics(
  BlockGeometryStructure3D<T>& blockGeometryStructure, int material)
{
  BlockIndicatorMaterial3D<T> indicator(blockGeometryStructure, material);
  addOffDynamics(indicator);
}

template<typename T, typename DESCRIPTOR>
void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addZeroVelocityBoundary(
  BlockGeometryStructure3D<T>& blockGeometryStructure, int material,
  IndicatorF3D<T>& geometryIndicator, std::vector<int> bulkMaterials)
{
  BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
  BlockIndicatorMaterial3D<T> boundaryIndicator(blockGeometryStructure, material);
  addZeroVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator);
}

template<typename T, typename DESCRIPTOR>
void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::addVelocityBoundary(
  BlockGeometryStructure3D<T>& blockGeometryStructure, int material,
  IndicatorF3D<T>& geometryIndicator, std::vector<int> bulkMaterials)
{
  BlockIndicatorMaterial3D<T> boundaryIndicator(blockGeometryStructure, material);
  BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
  addVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator);
}

template<typename T, typename DESCRIPTOR>
void OffLatticeBoundaryCondition3D<T, DESCRIPTOR>::defineU(
  BlockGeometryStructure3D<T>& blockGeometryStructure, int material,
  AnalyticalF3D<T,T>& u, std::vector<int> bulkMaterials)
{
  BlockIndicatorMaterial3D<T> indicator(blockGeometryStructure, material);
  BlockIndicatorMaterial3D<T> bulkIndicator(blockGeometryStructure, bulkMaterials);
  defineU(indicator, bulkIndicator, u);
}

////////// Factory functions //////////////////////////////////////////////////

template<typename T, typename DESCRIPTOR, typename MixinDynamics>
OffLatticeBoundaryCondition3D<T,DESCRIPTOR>*
createBouzidiBoundaryCondition3D(BlockLatticeStructure3D<T,DESCRIPTOR>& block)
{
  return new OffBoundaryConditionInstantiator3D <
         T, DESCRIPTOR,
         BouzidiBoundaryManager3D<T,DESCRIPTOR, MixinDynamics> > (block);
}

}  // namespace olb

#endif