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/* This file is part of the OpenLB library
*
* Copyright (C) 2007 Mathias Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BLOCK_LOAD_BALANCER_HH
#define BLOCK_LOAD_BALANCER_HH
#include <vector>
#include <map>
#include "communication/mpiManager.h"
#include "communication/blockLoadBalancer.h"
#include "geometry/cuboidGeometry2D.h"
#include "geometry/cuboidGeometry3D.h"
#include "core/olbDebug.h"
namespace olb {
template<typename T>
BlockLoadBalancer<T>::BlockLoadBalancer(int rank, int size, int globChunkSize, int offset)
{
init_chunkD(rank, size, globChunkSize, offset);
}
template<typename T>
BlockLoadBalancer<T>::BlockLoadBalancer(CuboidGeometry3D<T>& cGeometry)
{
init_chunkD(singleton::mpi().getRank(), singleton::mpi().getSize(), cGeometry.getNc(), 0);
}
template<typename T>
BlockLoadBalancer<T>::BlockLoadBalancer(CuboidGeometry2D<T>& cGeometry)
{
init_chunkD(singleton::mpi().getRank(), singleton::mpi().getSize(), cGeometry.getNc(), 0);
}
template<typename T>
void BlockLoadBalancer<T>::init_chunkD(int rank, int size, int globChunkSize, int offset)
{
OLB_PRECONDITION(rank>=0 && size>=1 && offset>=0)
OLB_PRECONDITION(size<=globChunkSize && rank<size);
// nice way to calculate # of chunks per processor
this->_locChunkSize = (globChunkSize+size-rank-1)/size;
this->_size = _locChunkSize;
if (rank+1 <= globChunkSize-(globChunkSize/size)*size) {
this->_firstGlobNum = globChunkSize/size * rank + rank + offset;
this->_lastGlobNum = this->_firstGlobNum + this->_locChunkSize - 1;
} else {
this->_firstGlobNum = globChunkSize/size * rank + globChunkSize - (globChunkSize/size)*size + offset;
this->_lastGlobNum = this->_firstGlobNum + this->_locChunkSize - 1;
}
for (int i=0; i<this->_locChunkSize; i++) {
this->_loc[this->_firstGlobNum + i] = i;
this->_glob.push_back(this->_firstGlobNum + i);
}
int temp = offset;
for (int iRank=0; iRank<size; iRank++) {
int iLocChunkSize = (globChunkSize+size-iRank-1)/size;
for (int i=0; i<iLocChunkSize; i++) {
this->_rank[temp] = iRank;
temp++;
}
}
}
template<typename T>
int BlockLoadBalancer<T>::locChunkSize() const
{
return _locChunkSize;
}
template<typename T>
int BlockLoadBalancer<T>::firstGlobNum() const
{
return _firstGlobNum;
}
template<typename T>
int BlockLoadBalancer<T>::lastGlobNum() const
{
return _lastGlobNum;
}
} // namespace olb
#endif
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