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/* This file is part of the OpenLB library
*
* Copyright (C) 2014-2016 Cyril Masquelier, Mathias J. Krause, Albert Mink
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SMOOTH_INDICATOR_F_3D_H
#define SMOOTH_INDICATOR_F_3D_H
#include <vector>
#include "smoothIndicatorBaseF3D.h"
#include "io/xmlReader.h"
#include "core/blockData3D.h"
#include "core/unitConverter.h"
#include "functors/analytical/indicator/indicatorBaseF2D.h"
#include "functors/analytical/indicator/indicatorBaseF3D.h"
namespace olb {
/// implements a smooth particle cuboid in 3D with an _epsilon sector.
template <typename T, typename S, bool HLBM=false>
class SmoothIndicatorCuboid3D final: public SmoothIndicatorF3D<T, S, HLBM> {
private:
S _xLength;
S _yLength;
S _zLength;
public:
SmoothIndicatorCuboid3D(Vector<S,3> center, S xLength, S yLength, S zLength, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
bool operator()(T output[],const S input[]) override;
};
/// implements a smooth sphere in 3D with an _epsilon sector
template <typename T, typename S, bool HLBM=false>
class SmoothIndicatorSphere3D final: public SmoothIndicatorF3D<T, S, HLBM> {
private:
S _radius;
public:
SmoothIndicatorSphere3D(Vector<S, 3> center, S radius, S epsilon, S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
bool operator()(T output[], const S input[]) override;
};
/// implements a smooth particle cylinder in 3D with an _epsilon sector.
template <typename T, typename S, bool HLBM=false>
class SmoothIndicatorCylinder3D final: public SmoothIndicatorF3D<T, S, HLBM> {
private:
S _radius;
S _length;
void initIndicatorCylinder3D(Vector<S,3> normal, Vector<S,3> theta, S density, Vector<S,3> vel);
public:
SmoothIndicatorCylinder3D(Vector<S,3> pointA, Vector<S,3> pointB, S radius, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
SmoothIndicatorCylinder3D(Vector<S,3> center, Vector<S,3> normal, S radius, S length, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
bool operator()(T output[], const S input[]) override;
};
/// implements a smooth particle cone in 3D with an _epsilon sector
template <typename T, typename S, bool HLBM=false>
class SmoothIndicatorCone3D : public SmoothIndicatorF3D<T, S, HLBM> {
private:
S _length;
S _radiusA;
S _radiusB;
void initIndicatorCone3D(Vector<S,3> normal, Vector<S,3> theta, S density, Vector<S,3> vel);
public:
SmoothIndicatorCone3D(Vector<S,3> pointA, Vector<S,3> pointB,
S radiusA, S radiusB, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.), S density=0,
Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
SmoothIndicatorCone3D(Vector<S,3> center, Vector<S,3> normal, S lenght,
S radiusA, S radiusB, S epsilon, Vector<S,3> theta = Vector<S,3> (0.,0.,0.),
S density=0, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
bool operator() (T output[], const S input[]) override;
};
}
#endif
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