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/* This file is part of the OpenLB library
*
* Copyright (C) 2018 Adrian Kummerlaender
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SUPER_AVERAGE_3D_H
#define SUPER_AVERAGE_3D_H
#include "superBaseF3D.h"
#include "blockAverage3D.h"
#include "indicator/superIndicatorBaseF3D.h"
#include "utilities/functorPtr.h"
namespace olb {
/// SuperAverage3D returns the average in each component of f on a indicated subset
template <typename T, typename W = T>
class SuperAverage3D final : public SuperF3D<T,W> {
private:
FunctorPtr<SuperF3D<T,W>> _f;
FunctorPtr<SuperIndicatorF3D<T>> _indicatorF;
public:
/// Constructor for determining the average of f on a indicated subset
/**
* \param f functor of which the average is to be determined
* \param indicatorF indicator describing the subset on which to evaluate f
**/
SuperAverage3D(FunctorPtr<SuperF3D<T,W>>&& f,
FunctorPtr<SuperIndicatorF3D<T>>&& indicatorF);
/// Constructor for determining the average of f on a given material
/**
* \param f functor of which the average is to be determined
* \param superGeometry super geometry for constructing material indicator
* \param material number of the relevant material
**/
SuperAverage3D(FunctorPtr<SuperF3D<T,W>>&& f,
SuperGeometry3D<T>& superGeometry,
const int material);
/// Global average operator
/**
* Note: While this functor exposes BlockAverage3D functors if possible, a call to
* this function will not use them but calculate the global average by summing all
* components and voxel counts.
* Calling BlockAverage3D in this situation would unnecessarily complicate this as
* we would have to weight the aggregated averages according to their share in the
* global average.
**/
bool operator() (W output[], const int input[]) override;
};
}
#endif
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