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/* This file is part of the OpenLB library
*
* Copyright (C) 2011, 2014 Mathias J. Krause, Simon Zimny
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/** \file
* Representation of a statistic for a 2D geometry -- header file.
*/
#ifndef BLOCK_GEOMETRY_STATISTICS_2D_H
#define BLOCK_GEOMETRY_STATISTICS_2D_H
#include <vector>
#include <map>
#include <string>
#include "io/ostreamManager.h"
/// All OpenLB code is contained in this namespace.
namespace olb {
/// Representation of a statistic for a 2D geometry
/** A block geomety statistic computes different integral
* values, like total number of different materials,
* materials of any kind, min./max. physical position, of an
* underlying block geoemtry structure.
*
* This class is not intended to be derived from.
*/
template<typename T>
class BlockGeometryStructure2D;
template<typename T>
class BlockGeometryStatistics2D {
private:
/// Points to the underlying data from which the statistics is taken
BlockGeometryStructure2D<T>* _blockGeometry;
/// Specifies if an update is needed
bool _statisticsUpdateNeeded;
/// Number of voxels in each direction
int _nX, _nY;
/// Spacing
T _h;
/// Number of different material numbers
int _nMaterials;
/// Mapping a material number to the number of this kind found in the super geometry
std::map<int, int> _material2n;
/// Mapping a material number to the min. lattice position in each space direction
std::map<int, std::vector<int> > _material2min;
/// Mapping a material number to the max. lattice position in each space direction
std::map<int, std::vector<int> > _material2max;
/// class specific cout
mutable OstreamManager clout;
public:
/// Constructor
BlockGeometryStatistics2D(BlockGeometryStructure2D<T>* blockGeometry);
/// Read and write access to a flag, which indicates if an uptate is needed (=true)
bool& getStatisticsStatus();
/// Read only access to a flag, which indicates if an uptate is needed (=true)
bool const & getStatisticsStatus() const;
/// Returns the map with the numbers of voxels for each material
std::map<int, int> getMaterial2n();
/// Updates the statistics if it is really needed
void update(bool verbose=true);
/// Returns the number of different materials
int getNmaterials();
/// Returns the number of voxels for a given material number
int getNvoxel(int material);
/// Returns the number of voxels with material!=0
int getNvoxel();
/// Returns the min. lattice position in each direction
std::vector<int> getMinLatticeR(int material);
/// Returns the max. lattice position in each direction
std::vector<int> getMaxLatticeR(int material);
/// Returns the min. phys position in each direction
std::vector<T> getMinPhysR(int material);
/// Returns the max. phys position in each direction
std::vector<T> getMaxPhysR(int material);
/// Returns the lattice extend as length in each direction
std::vector<T> getLatticeExtend(int material);
/// Returns the phys extend as length in each direction
std::vector<T> getPhysExtend(int material);
/// Returns the phys radius as length in each direction
std::vector<T> getPhysRadius(int material);
/// Returns the center position
std::vector<T> getCenterPhysR(int material);
/// Returns the boundary type which is characterized by a discrete normal (c.f. Zimny)
std::vector<int> getType(int iX, int iY);
/// Returns normal that points into the fluid for paraxial surfaces
std::vector<int> computeNormal(int iX, int iY);
/// Returns normal that points into the fluid for paraxial surfaces
std::vector<T> computeNormal (int material);
/// Returns discrete normal with norm maxNorm that points into the fluid for paraxial surfaces
/// maxNorm=1.1 implies only normals parallel to the axises
std::vector<int> computeDiscreteNormal (int material, T maxNorm = 1.1);
// Returns true if at position (iX,iY,iZ) and in a neighbourhood of size (offsetX,offsetY,offsetZ) only voxels of the given material are found
bool check(int material, int iX, int iY, unsigned offsetX, unsigned offsetY);
// Returns true and a position (iX,iY,iZ) if there is a neighbourhood of size (offsetX,offsetY,offsetZ) around (iX,iY,iZ) with only voxels of the given material
bool find(int material, unsigned offsetX, unsigned offsetY, int& iX, int& iY);
/// Prints some statistic information, i.e. the number of voxels and min. max. physical position for each different material
void print();
private:
/// Helper function to simplify the implementation
void takeStatistics(int iX, int iY);
};
} // namespace olb
#endif
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