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/* This file is part of the OpenLB library
*
* Copyright (C) 2014 Albert Mink, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/** \file
* A method to write vtk data for block geometries
* (only for uniform grids) -- header file.
*/
#ifndef BLOCK_VTK_WRITER_3D_H
#define BLOCK_VTK_WRITER_3D_H
#include "io/ostreamManager.h"
#include "functors/lattice/blockBaseF3D.h"
namespace olb {
/** BlockVTKwriter3D writes any BLockF3D to vtk-based output files
*
* One can add functors via addFunctors. To write added functors
* call write(int iT=0).
*
* To write a functor without adding him, call
* call write(BlockF3D<T>& f, int iT).
*
* Default output type is binary, to change it have a look on the
* constructor.
*/
template<typename T>
class BlockVTKwriter3D {
public:
BlockVTKwriter3D( std::string name, bool binary=true );
~BlockVTKwriter3D();
/// method calls preamble(), pointData(), data() and coresponding
/// closing methods.
/// writes given functor
void write( BlockF3D<T>& f, int iT=0 );
/// writes functors stored at pointerVec
void write( int iT=0 );
/// put functor to _pointerVec
/// to simplify writing process of several functors
void addFunctor( BlockF3D<T>& f );
/// to clear stored functors
void clearAddedFunctors();
private:
/// writes <VTKFile .... >, <ImageData ... >, <Piece ... > and <PointData Scalar="..." >
void preamble( const std::string& fullName, int nx, int ny, int nz,
T originX=0, T originY=0, T originZ=0);
/// writes </PointData>, </Piece>, </ImageData> and </VTKFile>
void closePreamble( const std::string& fullName );
/// writes data of given functor f as ASCII
void writeRawData( const std::string& fullNameVti, BlockF3D<T>& f, int nx, int ny, int nz );
/// writes data of given functor f as binary
void writeRawDataBinary( const std::string& fullNameVti, BlockF3D<T>& f,
int nx, int ny, int nz );
private:
mutable OstreamManager clout;
/// determines the name of .vti per iT
std::string _name;
/// default is true, may be changed at constructor
bool _binary;
/// holds added functor, to simplify the use of write function
std::vector< BlockF3D<T>* > _pointerVec;
};
} // namespace olb
#endif
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