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/* This file is part of the OpenLB library
*
* Copyright (C) 2015 Mathias J. Krause, Benjamin Förster
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/** \file
* The VTI reader is able to read from VTI files and create and fill
* corresponding data structures. The reading process starts with
* the construction of the reader object. The name of the data type
* to be read (e.g. "physVelocity") is mandatory.
*
*
* Single cuboids (BlockVTIreader) and cuboid geometries
* (SuperVTIreader) are supported in 2D and 3D.
*
* The Base reader class is reading the generic information of the
* VTI file like origin, extend and number of nodes of the surrounding
* cuboid as well as the size (dimension) of the data vector to be read.
*
* In case of cuboid geometries, the reader follows these steps:
*
* 1. Create a CuboidGeometry and add all Cuboids.
*
* 2. Create a (Heuristic) LoadBalancer out of the CuboidGeometry.
*
* 3. Create a SuperData object out of the CuboidGeometry and
* LoadBalancer and by that also allocate all the neccessary memory
* for the actual data.
*
* 4. Iterate through the VTI data and fill the BlockData objects of SuperData.
*
*
*/
#ifndef VTI_READER_H
#define VTI_READER_H
#include <string>
#include <vector>
#include "io/xmlReader.h"
#include "geometry/cuboid3D.h"
#include "geometry/cuboidGeometry3D.h"
#include "core/superData3D.h"
#include "core/blockData3D.h"
#include "io/ostreamManager.h"
#include "communication/loadBalancer.h"
//typedef double T;
namespace olb {
template< typename T> class CuboidGeometry3D;
//template< typename T> class Cuboid2D;
template< typename T> class Cuboid3D;
template< typename T> class LoadBalancer;
template< typename T, typename BaseType> class SuperData3D;
template< typename T, typename BaseType> class BlockData3D;
template<typename T>
class BaseVTIreader {
public:
BaseVTIreader(const std::string& fName, int dim, std::string dName,
const std::string class_name="BaseVTIreader");
virtual ~BaseVTIreader() {};
void printInfo();
protected:
mutable OstreamManager clout;
/* Dimension (2D or 3D) */
int _dim;
/// Size of Data Field
int _size;
/* Origin */
std::vector<T> _origin;
/* #Nodes */
std::vector<int> _extent;
T _delta;
XMLreader _xmlReader;
// Number of Cuboids
int _nCuboids;
/// Reads Extent from extAttrName from XML Tag and returns as vector
std::vector<int> readExtent(const XMLreader* reader, std::string extAttrName);
/// Converts 4D (or 6D) extents vector into 2D (3D) nb_nodes vector
std::vector<int> getNbNodes(std::vector<int>& extents);
/// Reads size from XML tag (attribute "NumberOfComponents")
int getSize(const XMLreader& tag);
};
template<typename T, typename BaseType>
class BaseVTIreader3D : public BaseVTIreader<T> {
public:
BaseVTIreader3D(const std::string& fName, std::string dName,
const std::string class_name="BaseVTIreader3D");
~BaseVTIreader3D() override {};
protected:
/// Reads cuboid from piece node
void readCuboid(Cuboid3D<T>& cuboid, XMLreader* piece);
/// Reads from pointDataTag and fills blockData
bool readBlockData(BlockData3D<T,BaseType>& blockData, const XMLreader& pointDataTag,
const std::string dName);
};
template<typename T, typename BaseType>
class BlockVTIreader3D : public BaseVTIreader3D<T,BaseType> {
public:
BlockVTIreader3D(const std::string& fName, const std::string dName);
~BlockVTIreader3D() override {};
BlockData3D<T,BaseType>& getBlockData();
Cuboid3D<T>& getCuboid();
protected:
Cuboid3D<T> _cuboid;
BlockData3D<T,BaseType> _blockData;
};
template<typename T, typename BaseType>
class SuperVTIreader3D : public BaseVTIreader3D<T,BaseType> {
private:
CuboidGeometry3D<T>* _cGeometry;
LoadBalancer<T>* _loadBalancer;
SuperData3D<T,BaseType>* _superData;
public:
SuperVTIreader3D(const std::string& fName, const std::string dName);
~SuperVTIreader3D() override;
SuperData3D<T,BaseType>& getSuperData();
CuboidGeometry3D<T>& getCuboidGeometry();
LoadBalancer<T>& getLoadBalancer();
private:
/// Reads Cuboid Geometry and creates Cuboid objects
void readCuboidGeometry();
/// Fills all BlockData objects of SuperData
void readSuperData(const std::string dName);
};
/// \todo implement 2D version above
/*
template<typename T>
class VTIreader2D : public XMLreader {
public:
VTIreader2D();
VTIreader2D(const std::string& fName);
~VTIreader2D();
void getCuboid(Cuboid2D<T>& cuboid);
void getCuboids(std::vector<Cuboid2D<T>* >& cuboids);
//bool getScalarData(ScalarField2D<T>* base, const std::string dName);
//bool getVectorData(TensorField2D<T, 2>* base, const std::string dName);
//void getScalarMultiPieceData(std::vector<const ScalarFieldBase2D<T>* >& bases, const std::string dName);
//void getVectorMultiPieceData(std::vector<const TensorFieldBase2D<T, 2>* >& bases, const std::string dName);
void printInfo();
private:
int _x0, _y0, _z0;
int _x, _y, _z;
T _delta;
};
*/
} // namespace olb
#endif
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