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/* This file is part of the OpenLB library
*
* Copyright (C) 2014 Thomas Henn, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BOUNDARY3D_H
#define BOUNDARY3D_H
#include "particles/particleSystem3D.h"
#include "particles/particleSystem3D.h"
#include "io/ostreamManager.h"
namespace olb {
template<typename T, template<typename U> class PARTICLETYPE>
class ParticleSystem3D;
/**
* Prototype for all particle boundaries
*/
template<typename T, template<typename U> class PARTICLETYPE>
class Boundary3D {
public:
Boundary3D();
Boundary3D(Boundary3D<T, PARTICLETYPE>&);
Boundary3D(const Boundary3D<T, PARTICLETYPE>&);
virtual ~Boundary3D() {};
virtual void applyBoundary(typename std::deque<PARTICLETYPE<T> >::iterator& p, ParticleSystem3D<T, PARTICLETYPE>& psSys)=0;
protected:
mutable OstreamManager clout;
};
}
#endif /* BOUNDARY3D_H */
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