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/* This file is part of the OpenLB library
*
* Copyright (C) 2014 Thomas Henn, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef MATERIALBOUNDARY3D_HH
#define MATERIALBOUNDARY3D_HH
#include <set>
#include "materialBoundary3D.h"
namespace olb {
template<typename T, template<typename U> class PARTICLETYPE>
MaterialBoundary3D<T, PARTICLETYPE>::MaterialBoundary3D(
SuperGeometry3D<T>& sg)
: Boundary3D<T, PARTICLETYPE>(),
_sg(sg)
{
_matIter = _materials.begin();
}
template<typename T, template<typename U> class PARTICLETYPE>
MaterialBoundary3D<T, PARTICLETYPE>::MaterialBoundary3D(
SuperGeometry3D<T>& sg,
std::set<int> materials)
: Boundary3D<T, PARTICLETYPE>(),
_sg(sg),
_materials(materials.begin(),materials.end())
{
}
template<typename T, template<typename U> class PARTICLETYPE>
void MaterialBoundary3D<T, PARTICLETYPE>::applyBoundary(
typename std::deque<PARTICLETYPE<T> >::iterator& p,
ParticleSystem3D<T, PARTICLETYPE>& psSys)
{
int latticeR[3] = { 0 };
_sg.getCuboidGeometry().get(p->getCuboid()).getFloorLatticeR(latticeR, &p->getPos()[0]);
// Read only access to the material numbers of nodes around particle position
const BlockGeometryStructure3D<T>& bg = _sg.getExtendedBlockGeometry(
_sg.getLoadBalancer().loc(p->getCuboid()));
// + overlap is because of lower boundaries, latticeR has to be shifted up
int iX = latticeR[0]+_sg.getOverlap();
int iY = latticeR[1]+_sg.getOverlap();
int iZ = latticeR[2]+_sg.getOverlap();
for (_matIter = _materials.begin(); _matIter != _materials.end(); _matIter++) {
if (bg.get(iX, iY, iZ) == *_matIter ||
bg.get(iX, iY+1, iZ) == *_matIter ||
bg.get(iX, iY, iZ+1) == *_matIter ||
bg.get(iX, iY+1, iZ+1) == *_matIter ||
bg.get(iX+1, iY, iZ) == *_matIter ||
bg.get(iX+1, iY+1, iZ) == *_matIter ||
bg.get(iX+1, iY, iZ+1) == *_matIter ||
bg.get(iX+1, iY+1, iZ+1) == *_matIter
) {
p->setActive(false);
return;
}
}
}
}
#endif /* MATERIALBOUNDARY3D_HH */
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