1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* This file is part of the OpenLB library
*
* Copyright (C) 2015 Thomas Henn
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef CONTACTDETECTION_H
#define CONTACTDETECTION_H
namespace olb {
template<typename T, template<typename U> class PARTICLETYPE>
class ParticleSystem3D;
/*
* Prototype for future contact detection algorithms
**/
template<typename T, template<typename U> class PARTICLETYPE>
class ContactDetection {
public:
ContactDetection(ParticleSystem3D<T, PARTICLETYPE>& pSys) : _pSys(pSys), _name("ContactDetection") {};
ContactDetection(ParticleSystem3D<T, PARTICLETYPE>& pSys, std::string name) : _pSys(pSys), _name(name) {};
virtual void sort() {};
virtual int getMatches(int pInt, std::vector<std::pair<size_t, T> >& matches)
{
return 0;
};
virtual ~ContactDetection() {};
virtual ContactDetection<T, PARTICLETYPE>* generate(ParticleSystem3D<T, PARTICLETYPE>& pSys)
{
return this;
};
inline std::string getName()
{
return _name;
}
protected:
ParticleSystem3D<T, PARTICLETYPE>& _pSys;
std::string _name;
};
} // namespace olb
#endif /*CONTACTDETECTION_H*/
|