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/*
* Copyright (C) 2018 Marie-Luise Maier
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef ForceFromExtField3D_HH
#define ForceFromExtField3D_HH
#include "forceFromExtField3D.h"
namespace olb {
template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
ForceFromExtField3D<T, PARTICLETYPE, DESCRIPTOR>::ForceFromExtField3D(
// SuperLattice3D<T, DESCRIPTOR>& sLattice,
// SuperLatticeField3D<T, DESCRIPTOR>& sLatticeForceField,
AnalyticalFfromSuperF3D<T>& analyticalExternalField,
T scale) :
Force3D<T, PARTICLETYPE>(),
// _sLattice(sLattice),
//_sLatticeForceField(sLatticeForceField),
_analyticalExternalField(analyticalExternalField),
_scale(scale)
{ }
template<typename T, template<typename U> class PARTICLETYPE, typename DESCRIPTOR>
void ForceFromExtField3D<T, PARTICLETYPE, DESCRIPTOR>::applyForce(
typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt,
ParticleSystem3D<T, PARTICLETYPE>& pSys) {
// int glob = p->getCuboid();
// int latticePos[3] = { 0, 0, 0 };
//
// _sLattice.getCuboidGeometry().get(p->getCuboid()).getLatticeR(latticePos,
// &p->getPos()[0]);
//
// int X[4] = { glob, latticePos[0], latticePos[1], latticePos[2] };
//
T F[3] = { T(), T(), T() };
// _sLatticeForceField(F, X);
_analyticalExternalField(F, &p->getPos()[0]);
p->getForce()[0] += F[0] * _scale;
p->getForce()[1] += F[1] * _scale;
p->getForce()[2] += F[2] * _scale;
}
}
#endif
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