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/*  This file is part of the OpenLB library
 *
 *  Copyright (C) 2016 Thomas Henn
 *  E-mail contact: info@openlb.net
 *  The most recent release of OpenLB can be downloaded at
 *  <http://www.openlb.net/>
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public
 *  License along with this program; if not, write to the Free
 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA  02110-1301, USA.
*/

#ifndef WEIGHTFORCE_3D_HH
#define WEIGHTFORCE_3D_HH

#include <cmath>
#include "weightForce3D.h"

namespace olb {

template<typename T, template<typename U> class PARTICLETYPE>
WeightForce3D<T, PARTICLETYPE>::WeightForce3D(std::vector<T> direction, T g) :  Force3D<T, PARTICLETYPE>(), _direction(direction), _g(g)
{
  T directionNorm = sqrt(pow(_direction[0], 2.)+pow(_direction[1], 2.)+pow(_direction[2], 2.));
  for (int i=0; i<3; ++i) {
    _direction[i]/=directionNorm;
  }
}

template<typename T, template<typename U> class PARTICLETYPE>
void WeightForce3D<T, PARTICLETYPE>::applyForce(typename std::deque<PARTICLETYPE<T> >::iterator p, int pInt, ParticleSystem3D<T, PARTICLETYPE>& psSys)
{
  for (int j=0; j<3; ++j) {
    p->getForce()[j] += p->getMass() * _g * _direction[j];
  }
}

}
#endif /* WEIGHTFORCE_3D_HH */