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/* DESCRIPTOR Boltzmann sample, written in C++, using the OpenLB
* library
*
* Copyright (C) 2006-2016 Thomas Henn, Fabian Klemens, Robn Trunk, Davide Dapelo
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef PARTICLEDYNAMICS_3D_H
#define PARTICLEDYNAMICS_3D_H
#include "core/superLattice3D.h"
#include "functors/analytical/indicator/smoothIndicatorBaseF3D.h"
namespace olb {
template<typename T, typename DESCRIPTOR>
class ParticleDynamics3D {
private:
SuperLattice3D<T, DESCRIPTOR>& _sLattice;
UnitConverter<T,DESCRIPTOR> const& _converter;
SuperGeometry3D<T>& _superGeometry;
std::shared_ptr<IndicatorF3D<T> > _indicatorF;
std::vector<SmoothIndicatorF3D<T,T,true>* > _vectorOfIndicator;
T _lengthX;
T _lengthY;
T _lengthZ;
Vector<T,3> _accExt;
bool _escapeFromDomain=false;
bool _oldWallCollision=true;
public:
ParticleDynamics3D(SuperLattice3D<T, DESCRIPTOR>& sLattice,
UnitConverter<T,DESCRIPTOR> const& converter,
SuperGeometry3D<T>& superGeometry,
T lengthX, T lengthY, T lengthZ,
Vector<T,3> accExt = Vector<T,3> (0.,0.,0.))
: _sLattice(sLattice),
_converter(converter),
_superGeometry(superGeometry),
_lengthX(lengthX),
_lengthY(lengthY),
_lengthZ(lengthZ),
_accExt(accExt)
{}
ParticleDynamics3D(SuperLattice3D<T, DESCRIPTOR>& sLattice,
UnitConverter<T,DESCRIPTOR> const& converter,
SuperGeometry3D<T>& superGeometry,
std::shared_ptr<IndicatorF3D<T> > indicatorF,
bool escapeFromDomain, bool oldWallCollision=false,
Vector<T,3> accExt = Vector<T,3> (0.,0.,0.))
: _sLattice(sLattice),
_converter(converter),
_superGeometry(superGeometry),
_indicatorF(indicatorF),
_accExt(accExt),
_escapeFromDomain(escapeFromDomain),
_oldWallCollision(oldWallCollision)
{}
void addCuboid(Vector< T, 3> center, T xLength, T yLength, T zLength, T mass, T epsilon, Vector< T, 3 > theta, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
void addSphere(Vector< T, 3> center, T radius, T epsilon, T density, Vector<S,3> vel = Vector<S,3> (0.,0.,0.));
void addParticle(SmoothIndicatorF3D<T, T, true>& indicator);
void computeBoundaryForce(std::vector<SmoothIndicatorF3D<T, T, true>* >& indicator);
void addWallColl(SmoothIndicatorF3D<T, T, true>& indicator, T delta);
void verletIntegration(SmoothIndicatorF3D<T, T, true>& indicator);
void updateParticleDynamics(std::string name, SmoothIndicatorF3D<T, T, true>& indicator);
void checkAndRemoveEscaped();
void addParticleField(SmoothIndicatorF3D<T, T, true>& indicator);
void simulateTimestep(std::string name);
void print();
void load(std::string filename, T epsilon);
void save(std::string filename);
void eulerIntegration(SmoothIndicatorF3D<T,T,true>& indicator);
};
}
#endif
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