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/* This file is part of the OpenLB library
*
* Copyright (C) 2018 Adrian Kummerlaender
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
* <http://www.openlb.net/>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef HYPERPLANE_2D_H
#define HYPERPLANE_2D_H
#include "core/vector.h"
#include "geometry/cuboid2D.h"
namespace olb {
/// Definition of a analytical line embedded in 2D space
/**
* Hyperplane2D defines a line using its origin and a direction vector.
**/
template <typename T>
struct Hyperplane2D {
Vector<T,2> origin;
Vector<T,2> u;
Vector<T,2> normal;
Hyperplane2D() = default;
/// Center the line at the given origin vector
/// \return Hyperplane2D reference for further construction
Hyperplane2D& originAt(const Vector<T,2>& origin);
/// Center the line relative to the given cuboid
/// \return Hyperplane2D reference for further construction
Hyperplane2D& centeredIn(const Cuboid2D<T>& cuboid);
/// Set the direction of the line parallel to a vector
/// \return Hyperplane2D reference for further construction
Hyperplane2D& parallelTo(const Vector<T,2>& direction);
/// Calculate the direction vector of the line to be orthogonal to the given normal
/// \return Hyperplane2D reference for further construction
Hyperplane2D& normalTo(const Vector<T,2>& normal);
/// \return true iff normal is orthogonal to X axis
bool isParallelToX() const;
/// \return true iff normal is orthogonal to Y axis
bool isParallelToY() const;
};
}
#endif
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