diff options
Implement layout and memory padding
There are at least two distinct areas where padding can be beneficial on a GPU:
1. Padding the global thread sizes to support specific thread layouts
e.g. (32,1) layouts require the global lattice width to be a multiple of 32
2. Padding the memory layout at the lowest level to align memory accesses
i.e. some GPUs read memory in 128 Byte chunks and as such it is beneficial if
the operations are aligned accordingly
For lattice and thread layout sizes that are exponents of two these two padding
areas are equivalent. However when one operates on e.g. a (300,300) lattice using
a (30,1) layout, padding to 128 bytes yields a performance improvement of about
10 MLUPS on a K2200.
Note that I am getting quite unsatisfied with how the Lattice class and
its suroundings continue to accumulate parameters. The naming distinction
between Geometry, Grid, Memory and Lattice is also not very intuitive.
-rw-r--r-- | implosion.py | 2 | ||||
-rw-r--r-- | ldc_2d.py | 6 | ||||
-rw-r--r-- | simulation.py | 88 | ||||
-rw-r--r-- | template/kernel.mako | 10 |
4 files changed, 76 insertions, 30 deletions
diff --git a/implosion.py b/implosion.py index b8cb046..370ef92 100644 --- a/implosion.py +++ b/implosion.py @@ -65,6 +65,8 @@ lattice = Lattice( descriptor = D2Q9, geometry = Geometry(1024, 1024), + layout = (32,1), + moments = lbm.moments(optimize = False), collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = 0.8), @@ -61,7 +61,11 @@ lbm = LBM(D2Q9) lattice = Lattice( descriptor = D2Q9, - geometry = Geometry(256, 256), + geometry = Geometry(300, 300), + + layout = (30,1), + padding = (30,1,1), + align = True, moments = lbm.moments(optimize = False), collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = relaxation_time), diff --git a/simulation.py b/simulation.py index 74c59ac..d3b8641 100644 --- a/simulation.py +++ b/simulation.py @@ -11,6 +11,7 @@ from pyopencl.tools import get_gl_sharing_context_properties import OpenGL.GL as gl from OpenGL.arrays import vbo + class Geometry: def __init__(self, size_x, size_y, size_z = 1): self.size_x = size_x @@ -34,15 +35,52 @@ class Geometry: else: return (self.size_x-2, self.size_y-2, self.size_z-2) + +class Grid: + def __init__(self, geometry, padding = None): + if padding == None: + self.size_x = geometry.size_x + self.size_y = geometry.size_y + self.size_z = geometry.size_z + else: + self.size_x = (geometry.size_x // padding[0] + min(1,geometry.size_x % padding[0])) * padding[0] + self.size_y = (geometry.size_y // padding[1] + min(1,geometry.size_y % padding[1])) * padding[1] + self.size_z = (geometry.size_z // padding[2] + min(1,geometry.size_z % padding[2])) * padding[2] + + self.volume = self.size_x * self.size_y * self.size_z + + def size(self): + if self.size_z == 1: + return (self.size_x, self.size_y) + else: + return (self.size_x, self.size_y, self.size_z) + + +class Memory: + def __init__(self, grid, align = True): + if align: + self.size_x = (grid.size_x // 32 + min(1,grid.size_x % 32)) * 32 + else: + self.size_x = grid.size_x + + self.size_y = grid.size_y + self.size_z = grid.size_z + + self.volume = self.size_x * self.size_y * self.size_z + + class Lattice: def __init__(self, descriptor, geometry, moments, collide, pop_eq_src = '', boundary_src = '', - platform = 0, precision = 'single', layout = None, opengl = False + platform = 0, precision = 'single', layout = None, padding = None, align = True, opengl = False ): self.descriptor = descriptor self.geometry = geometry + self.grid = Grid(self.geometry, padding) + self.memory = Memory(self.grid, align) + self.moments = moments self.collide = collide @@ -54,56 +92,51 @@ class Lattice: 'double': (numpy.float64, 'double'), }.get(precision, None) + self.layout = layout + self.compiler_args = { 'single': '-cl-single-precision-constant -cl-fast-relaxed-math', 'double': '-cl-fast-relaxed-math' }.get(precision, None) self.platform = cl.get_platforms()[platform] + if opengl: self.context = cl.Context( properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties()) else: self.context = cl.Context( properties=[(cl.context_properties.PLATFORM, self.platform)]) + self.queue = cl.CommandQueue(self.context) - self.pop_size = descriptor.q * self.geometry.volume * self.float_type[0](0).nbytes - self.moments_size = (descriptor.d+1) * self.geometry.volume * self.float_type[0](0).nbytes + self.pop_size = descriptor.q * self.memory.volume * self.float_type[0](0).nbytes + self.moments_size = (descriptor.d+1) * self.memory.volume * self.float_type[0](0).nbytes self.tick = True self.cl_pop_a = cl.Buffer(self.context, mf.READ_WRITE, size=self.pop_size) self.cl_pop_b = cl.Buffer(self.context, mf.READ_WRITE, size=self.pop_size) if opengl: - self.np_moments = numpy.ndarray(shape=(self.geometry.volume, 4), dtype=self.float_type[0]) + self.np_moments = numpy.ndarray(shape=(self.memory.volume, 4), dtype=self.float_type[0]) self.gl_moments = vbo.VBO(data=self.np_moments, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER) self.gl_moments.bind() self.cl_gl_moments = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_moments)) else: self.cl_moments = cl.Buffer(self.context, mf.WRITE_ONLY, size=self.moments_size) - self.cl_material = cl.Buffer(self.context, mf.READ_ONLY, size=self.geometry.volume * numpy.int32(0).nbytes) + self.cl_material = cl.Buffer(self.context, mf.READ_ONLY, size=self.memory.volume * numpy.int32(0).nbytes) self.build_kernel() - if layout == None: - self.layout = { - (2, 9): (32,1), - (3,19): (32,1,1), - (3,27): (32,1,1) - }.get((descriptor.d, descriptor.q), None) - else: - self.layout = layout - self.program.equilibrilize( - self.queue, self.geometry.size(), self.layout, self.cl_pop_a, self.cl_pop_b).wait() + self.queue, self.grid.size(), self.layout, self.cl_pop_a, self.cl_pop_b).wait() def gid(self, x, y, z = 0): - return z * (self.geometry.size_x*self.geometry.size_y) + y * self.geometry.size_x + x; + return z * (self.memory.size_x*self.memory.size_y) + y * self.memory.size_x + x; def setup_geometry(self, material_at): - material = numpy.ndarray(shape=(self.geometry.volume, 1), dtype=numpy.int32) + material = numpy.ndarray(shape=(self.memory.volume, 1), dtype=numpy.int32) material[:,:] = 0 for idx in self.geometry.inner_cells(): @@ -115,6 +148,8 @@ class Lattice: program_src = Template(filename = str(Path(__file__).parent/'template/kernel.mako')).render( descriptor = self.descriptor, geometry = self.geometry, + grid = self.grid, + memory = self.memory, moments_subexpr = self.moments[0], moments_assignment = self.moments[1], @@ -126,11 +161,15 @@ class Lattice: pop_eq_src = Template(self.pop_eq_src).render( descriptor = self.descriptor, geometry = self.geometry, + grid = self.grid, + memory = self.memory, float_type = self.float_type[1] ), boundary_src = Template(self.boundary_src).render( descriptor = self.descriptor, geometry = self.geometry, + grid = self.grid, + memory = self.memory, float_type = self.float_type[1] ), @@ -142,26 +181,27 @@ class Lattice: if self.tick: self.tick = False self.program.collide_and_stream( - self.queue, self.geometry.size(), self.layout, self.cl_pop_a, self.cl_pop_b, self.cl_material) + self.queue, self.grid.size(), self.layout, self.cl_pop_a, self.cl_pop_b, self.cl_material) else: self.tick = True self.program.collide_and_stream( - self.queue, self.geometry.size(), self.layout, self.cl_pop_b, self.cl_pop_a, self.cl_material) + self.queue, self.grid.size(), self.layout, self.cl_pop_b, self.cl_pop_a, self.cl_material) def sync(self): self.queue.finish() def get_moments(self): - moments = numpy.ndarray(shape=(self.descriptor.d+1, self.geometry.volume), dtype=self.float_type[0]) + moments = numpy.ndarray(shape=(self.descriptor.d+1, self.memory.volume), dtype=self.float_type[0]) if self.tick: self.program.collect_moments( - self.queue, self.geometry.size(), self.layout, self.cl_pop_b, self.cl_moments) + self.queue, self.grid.size(), self.layout, self.cl_pop_b, self.cl_moments) else: self.program.collect_moments( - self.queue, self.geometry.size(), self.layout, self.cl_pop_a, self.cl_moments) + self.queue, self.grid.size(), self.layout, self.cl_pop_a, self.cl_moments) cl.enqueue_copy(self.queue, moments, self.cl_moments).wait(); + return moments def sync_gl_moments(self): @@ -169,10 +209,10 @@ class Lattice: if self.tick: self.program.collect_gl_moments( - self.queue, self.geometry.size(), self.layout, self.cl_pop_b, self.cl_gl_moments) + self.queue, self.grid.size(), self.layout, self.cl_pop_b, self.cl_gl_moments) else: self.program.collect_gl_moments( - self.queue, self.geometry.size(), self.layout, self.cl_pop_a, self.cl_gl_moments) + self.queue, self.grid.size(), self.layout, self.cl_pop_a, self.cl_gl_moments) #cl.enqueue_release_gl_objects(self.queue, [self.cl_gl_moments]) self.sync() diff --git a/template/kernel.mako b/template/kernel.mako index 41edcbf..ceb7a7a 100644 --- a/template/kernel.mako +++ b/template/kernel.mako @@ -1,12 +1,12 @@ <% def gid(): return { - 2: 'get_global_id(1)*%d + get_global_id(0)' % geometry.size_x, - 3: 'get_global_id(2)*%d + get_global_id(1)*%d + get_global_id(0)' % (geometry.size_x*geometry.size_y, geometry.size_x) + 2: 'get_global_id(1)*%d + get_global_id(0)' % memory.size_x, + 3: 'get_global_id(2)*%d + get_global_id(1)*%d + get_global_id(0)' % (memory.size_x*memory.size_y, memory.size_x) }.get(descriptor.d) def pop_offset(i): - return i * geometry.volume + return i * memory.volume %> __kernel void equilibrilize(__global __write_only ${float_type}* f_next, @@ -30,8 +30,8 @@ __kernel void equilibrilize(__global __write_only ${float_type}* f_next, <% def neighbor_offset(c_i): return { - 2: lambda: c_i[1]*geometry.size_x + c_i[0], - 3: lambda: c_i[2]*geometry.size_x*geometry.size_y + c_i[1]*geometry.size_x + c_i[0] + 2: lambda: c_i[1]*memory.size_x + c_i[0], + 3: lambda: c_i[2]*memory.size_x*memory.size_y + c_i[1]*memory.size_x + c_i[0] }.get(descriptor.d)() %> |