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Performance optimizations
Starting point: ~200 MLUPS on a NVidia K2200
Changes that did not noticeably impact performance:
* Memory layout AOS vs. SOA (weird, probably highly platform dependent)
* Propagate on read
* Tagging pointers as read / write only
* Manual code inlining
Changes that made things worse:
* Bad thread block sizes
The actual issue:
* Hidden double precision computations
=> Code now yields ~600 MLUPS
Diffstat (limited to 'result')
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