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authorAdrian Kummerlaender2019-09-21 21:32:40 +0200
committerAdrian Kummerlaender2019-09-21 21:32:40 +0200
commit7aaded636cb6f062c72926b94c697bd9b8c3c081 (patch)
tree301c993ccabbc7167787d3fe6f7d2cd7af27d398 /template/opengl.mako
parente95c6d5d1c6253a2b05176a205ad1448c2930aac (diff)
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Fix ray calculation
i.e. use the inverse rotational matrix to project the camera position into lattice space
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