diff options
Diffstat (limited to 'template')
-rw-r--r-- | template/sdf.cl.mako | 56 | ||||
-rw-r--r-- | template/sdf.lib.glsl.mako | 71 |
2 files changed, 127 insertions, 0 deletions
diff --git a/template/sdf.cl.mako b/template/sdf.cl.mako new file mode 100644 index 0000000..b98b35f --- /dev/null +++ b/template/sdf.cl.mako @@ -0,0 +1,56 @@ +typedef float3 vec3; +typedef float2 vec2; + +float3 v3(float x, float y, float z) { + return (float3)(x,y,z); +} + +float2 v2(float x, float y) { + return (float2)(x,y); +} + +__constant float3 center = (float3)(${geometry.size_x/2.5}, ${geometry.size_y/2}, ${geometry.size_z/2}); + +<%include file="sdf.lib.glsl.mako"/> + +float sdf(vec3 v) { + ${sdf_src} +} + +__kernel void setup_channel_with_sdf_obstacle(__global int* material) { + const unsigned x = get_global_id(0); + const unsigned y = get_global_id(1); + const unsigned z = get_global_id(2); + + const unsigned gid = z*${geometry.size_x*geometry.size_y} + y*${geometry.size_x} + x; + + if (x == 0 || x == ${geometry.size_x-1} || + y == 0 || y == ${geometry.size_y-1} || + z == 0 || z == ${geometry.size_z-1}) { + material[gid] = 0; + return; + } + + if (x == 1) { + material[gid] = 3; + return; + } + + if (x == ${geometry.size_x-2}) { + material[gid] = 4; + return; + } + + if (y == 1 || y == ${geometry.size_y-2} || + z == 1 || z == ${geometry.size_z-2}) { + material[gid] = 2; + return; + } + + if (sdf((float3)(x,y,z)) < 0.0) { + material[gid] = 2; + return; + } + + material[gid] = 1; +} diff --git a/template/sdf.lib.glsl.mako b/template/sdf.lib.glsl.mako new file mode 100644 index 0000000..515f959 --- /dev/null +++ b/template/sdf.lib.glsl.mako @@ -0,0 +1,71 @@ +float sphere(vec3 v, float r) { + return length(v) - r; +} + +float torus(vec3 v, vec2 t) { + vec2 q = v2(length(v.xz)-t.x,v.y); + return length(q)-t.y; +} + +float box(vec3 v, vec3 b) { + vec3 q = fabs(v) - b; + return length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0); +} + +vec3 flip_xy(vec3 v) { + return v3(v.y, v.x, v.z); +} + +vec3 flip_yz(vec3 v) { + return v3(v.x, v.z, v.y); +} + +vec3 rotate_x(vec3 v, float r) { + v.yz = cos(r)*v.yz + sin(r)*v2(v.z, -v.y); + return v; +} + +vec3 rotate_y(vec3 v, float r) { + v.xz = cos(r)*v.xz + sin(r)*v2(v.z, -v.x); + return v; +} + +vec3 rotate_z(vec3 v, float r) { + v.xy = cos(r)*v.xy + sin(r)*v2(v.y, -v.x); + return v; +} + +vec3 translate(vec3 v, vec3 w) { + return v - w; +} + +float rounded(float a, float r) { + return a - r; +} + +float sunify(float a, float b, float k) { + float h = clamp(0.5 + 0.5 * (b - a) / k, 0.0, 1.0); + return mix(b, a, h) - k * h * (1 - h); +} + +float ssub(float b, float a, float k) { + float h = clamp(0.5 - 0.5*(b+a)/k, 0.0, 1.0); + return mix(b, -a, h) + k*h*(1.0-h); +} + +float sintersect(float a, float b, float k) { + float h = clamp(0.5 - 0.5*(b-a)/k, 0.0, 1.0); + return mix(b, a, h) + k*h*(1.0-h); +} + +float sub(float a, float b) { + return max(-b, a); +} + +float unify(float a, float b) { + return min(a, b); +} + +float intersect(float a, float b) { + return max(a, b); +} |