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from OpenGL.GL import *
class Box:
def __init__(self, x0, x1, y0, y1, z0, z1):
self.x0 = x0
self.x1 = x1
self.y0 = y0
self.y1 = y1
self.z0 = z0
self.z1 = z1
def indicator(self):
return lambda x, y, z: x >= self.x0 and x <= self.x1 and y >= self.y0 and y <= self.y1 and z >= self.z0 and z <= self.z1
def draw(self):
glBegin(GL_POLYGON)
glNormal(-1,0,0)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x0, self.y1, self.z0)
glVertex(self.x0, self.y1, self.z1)
glVertex(self.x0, self.y0, self.z1)
glEnd()
glBegin(GL_POLYGON)
glNormal(1,0,0)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y1, self.z0)
glVertex(self.x1, self.y1, self.z1)
glVertex(self.x1, self.y0, self.z1)
glEnd()
glBegin(GL_POLYGON)
glNormal(0,0,1)
glVertex(self.x0, self.y0, self.z1)
glVertex(self.x1, self.y0, self.z1)
glVertex(self.x1, self.y1, self.z1)
glVertex(self.x0, self.y1, self.z1)
glEnd()
glBegin(GL_POLYGON)
glNormal(0,0,-1)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y1, self.z0)
glVertex(self.x0, self.y1, self.z0)
glEnd()
glBegin(GL_POLYGON)
glNormal(0,-1,0)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z1)
glVertex(self.x0, self.y0, self.z1)
glEnd()
glBegin(GL_POLYGON)
glNormal(0,1,0)
glVertex(self.x0,self.y1,self.z0)
glVertex(self.x1,self.y1,self.z0)
glVertex(self.x1,self.y1,self.z1)
glVertex(self.x0,self.y1,self.z1)
glEnd()
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